As a seasoned gamer with over two decades of playing Assassin’s Creed games, I find myself intrigued by Marc-Alexis Côté’s recent statements at the External Development Summit 2024. Being in the industry for almost as long as I’ve been playing AC, his insights into game development resonate with me.
At the External Development Summit 2024, Vice President and Executive Producer Marc-Alexis Côté stated that about half of the team responsible for developing “Assassin’s Creed Shadows” were newcomers to video game production – they had no prior experience in creating a game.
The game titled “Assassin’s Creed Shadows” has faced numerous setbacks and debates in its past, making it appear as if Ubisoft was consistently encountering obstacles.
Some individuals seemed to derive enjoyment from dissecting every fresh piece of info about the game to offer criticism, and now a prominent Ubisoft developer has further fueled the debate.
“A game is s*** until it’s good”
Over nearly two decades at Ubisoft, Côté has accumulated extensive knowledge on the challenges and triumphs of game development. On the topic of collaborating with both in-house and external developers, he candidly stated: “Creating a game is no easy feat; it’s crucial to be upfront about that reality. A game is rubbish until it becomes great.
As a gamer, I’d put it this way: “I’ve noticed we’ve got quite a few newcomers on our development teams who might not yet fully grasp that the magic really happens when we’re nearing the end of a game’s production.
Côté explained:
Probably half the team that’s building an Assassin’s Creed is building a game for the first time. They don’t know. You have to explain to them, even though they’re playing the game right now and they think it’s the worst thing they’ve ever seen, it’s going to be good. We’re gonna get there.
Since AC Shadows is poised to be a major installment in the series, it’s quite possible that a large team of developers is working on it. This team includes not just newcomers, but also seasoned veterans with extensive experience in the industry.
It’s intriguing to ponder over the decision by Ubisoft to entrust such a massive project as an AAA title to individuals who haven’t previously built a game.
It’s understandable that they need to acquire experience and hone their abilities through work on projects – yet, perhaps starting their game development career on such a large-scale project with significant anticipation might not be the optimal beginning for their learning curve.
For Ubisoft, juniors might be less expensive in the short term, but it could potentially lead to additional issues and setbacks in the development of the game.
What is your opinion about this matter? Is it appropriate for new developers to have such a large project as their initial undertaking?
Read More
Sorry. No data so far.
2024-11-28 21:39