Anno 117: Pax Romana Secures 5.7 Million Euros From German Taxpayers

Anno 117: Pax Romana Secures 5.7 Million Euros From German Taxpayers

As a seasoned gamer with decades of gaming under my belt, I’ve witnessed the evolution of the industry from humble beginnings to the behemoth it is today. The news about Ubisoft receiving €5.7 million for Anno 117: Pax Romana stirs mixed feelings within me.


The German government has granted approximately €5.7 million to Ubisoft for the creation of Anno 1807: Pax Romana, as part of their initiative to boost the local video game development sector.

Previously, it was announced by Finance Minister Robert Habeck during Gamescom last year that Ubisoft would receive funding; however, the specific video game project this investment would support wasn’t clearly defined at that time.

Making this particular choice is simply a piece of a larger undertaking. Since the year 2019, more than 550 individual projects have been funded under this initiative, with total expenditures exceeding 200 million euros from the federal budget.

Why Ubisoft?

The German government is essentially supporting Ubisoft’s subsidiary firms, located within Germany, such as Blue Byte. Notably, Blue Byte, famous for creating games like The Settlers and Battle Isle, was recently acquired by Ubisoft.

Indeed, by the year 1800 in the last instance, approximately €1.5 million was secured as funding. This financial resource wasn’t just allocated for the main game, but also earmarked for the creation and expansion of its downloadable content (DLC).

Opponents of this move argue that Ubisoft, with its substantial resources, doesn’t necessarily need such a large sum of funding. Instead, they suggest that the funds could be more effectively utilized to aid smaller studios and projects that are genuinely struggling financially.

How about this alternative phrasing? “Which opinion aligns with yours? Do you find it satisfying that larger publishers receive financial support, or do you believe the funds could have a greater impact if they were allocated to smaller development studios instead?”

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2024-08-27 16:09