NetEase Games’ hero shooter, Marvel Rivals Season 0: Doom’s Rise, made an impressive entrance with a diverse lineup of 33 playable characters. Since its launch on December 6, it has seen high player engagement, suggesting a growing fan base and early popularity among fans of the Marvel universe and hero shooter genre.
With Season 0 wrapping up, excitement for Season 1: Eternal Night Falls is building, set to debut on January 10, 2025. This upcoming season will further explore the game’s universe by introducing the entire Fantastic Four team, new locations centered around a vampire-ridden New York City, and a fresh game mode called Doom Match.
During this season, there’s much more than just fresh content being introduced. Before its launch, NetEase strategically rolled out adjustments such as nerfs and buffs to the existing heroes. The purpose of these tweaks is to stir up gameplay mechanics, encouraging innovative strategies and hero combinations, thereby setting the stage for an evolving competitive landscape within Marvel Rivals.
Every Marvel Rivals nerfs and buffs in Season 1: Vanguards, Strategists, and Duelists adjustments
Vanguards
Captain America
Steve will gain improved resilience, enabling him to enter and exit combat more frequently.
- Reduce the delay time for shield restoration after releasing Living Legend from 3s to 2s.
- Reduce Liberty Rush cooldown from 12s to 10s.
- Increase base health from 650 to 675.
- Reduce the energy cost for releasing Freedom Charge (ultimate ability) from 3400 to 3100; Reduce the additional health provided per second to self after releasing it from 110 to 100.
Doctor Strange
We’ll be reducing the threat range and increasing the defense window of the Sorcerer Supreme.
- Add damage falloff to Maelstrom of Madness and Gamma Maelstrom. Starting at 5 meters and reducing to 70% at 8 meters.
- Slightly decrease the shield value recovery rate after releasing Shield of the Seraphim from 80/s to 70/s.
Thor
In a more accessible phrasing, we might say: To enhance the resilience and boost the effectiveness of the Thunder God’s ultimate ability would be beneficial.
- Increase base health from 500 to 525.
- Added immunity to control effects during God of Thunder (ultimate ability).
Hulk
Reducing Dr. Banner’s prolonged combat effectiveness when he enters the battlefield would make his abilities more similar to those of other vanguards.
- Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200.
Venom
As its resilience grows and the potential of its final power looms, the symbiote danger will instill terror in the rear lines of every opposing team.
- Increase the Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2.
- Increase the base damage of Feast of the Abyss (ultimate ability) from 40 to 50.
Duelists
Black Panther
We’re slightly decreasing T’Challa’s combat survivability.
- Reduce the additional health provided to self after refreshing Vibranium Marks with Spirit Rend from 40 to 30, and the upper limit of additional health provided from 120 to 75.
Black Widow
Natasha found it necessary to enhance the process of assessing her skills’ release, along with an increment in the danger level of her ultimate skill.
- Increase the range of the first effect of Edge Dancer from a 3-meter radius to a 5-meter radius.
- Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s.
- Reduce the time required for Electro-Plasma Explosion (ultimate ability) to reach maximum power from 1s to 0.6s.
Hawkeye
To enhance the close combat resistance of the Avenging Archer, we’ll reduce its long-range destructive power, shrink its potentially dangerous battle area, and slightly boost its resilience in up-close skirmishes.
- Slightly reduce the spread angle between every two Blast Arrows.
- Reduce the triggering distance of passive ability Archer’s Focus from 60 meters to 40 meters. Reduce the maximum additional damage of the passive from 80 to 70.
Hela
The Goddess of Death has been a menace and we’ll slightly decreasing her combat strength.
- Reduce base health from 275 to 250.
Magik
The Queen of Limbo needed an Increase to her threat after unleashing her ultimate ability.
- Increase Umbral Incursion damage in Darkchild form from 115 to 135.
Moon Knight
The Hand of Khonshu will receive a slight increase to the threat of his ultimate ability.
- Increase the number of talons generated by Hand of Khonshu (ultimate ability) from 10 to 14.
- Increase the explosion radius of each talon from 4 meters to 5 meters.
Namor
We’re optimizing the throwing feel of Namor’s eggs!
- Adjust the throwing feel of Monstro Spawn and Frozen Spawn. Now, Namor can more accurately throw them to the desired location.
Psylocke
We’ll be providing more options for other heroes to counter the demon slayer’s ultimate.
- Now Dance of the Butterfly (ultimate ability) will check for barriers (including Magneto’s Metal Bulwark, Hulk’s Indestructible Guard, etc.).
The Punisher
We’re slightly increasing the damage capability of Frank’s weapons.
- Slightly reduce the spread of Deliverance and Adjudication.
Scarlet Witch
We’re Increasing Wanda’s combat strength when she’s facing Duelists or Strategists.
- Increase Chaos Control’s fixed damage from 50/s to 60/s.
- Reduce the percentage damage per second from 5% to 3%.
- Increase Chthonian Burst’s projectile damage from 30 to 35.
Storm
To boost the Weather Witch’s overall damaging potential, we’re enhancing her attack power as well as improving the sensation of her left-click spell and the delivery of her ultimate skill.
- Increase Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55.
- Increase Bolt Rush damage from 70 to 80.
- After releasing Omega Hurricane (ultimate ability), the bonus health provided for herself will be increased from 350 to 450. Moreover, following its conclusion, the extra health will no longer vanish instantly but will instead diminish at a rate of 100 per second.
Squirrel Girl
We’re increasing the threat of Doreen and her furry friends in their ultimate ability.
- Addition of a new effect to the Unbeatable Squirrel Tsunami (ultimate ability): the squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly.
- Reduce the squirrel tsunami health from 600 to 300.
Winter Soldier
As an enthusiast, I’m excited to share that we’re tweaking Bucky’s performance to enhance his survivability in medium-to-close combat situations. This means we’ll be boosting his resilience while slightly reducing his long-range combat capabilities, making him a more formidable force up close!
- Increase the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40.
- Increase Roterstern’s projectile damage from 70 to 75.
- Reduce the area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 60%.
- Increase base health from 250 to 275.
Wolverine
Logan is going to get a boost in his fundamental combat power, yet there’ll be a minor reduction in extra survivability when he triggers Undying Animal.
- Increase base health from 300 to 350.
- Reduce the damage reduction ratio provided by Undying Animal from 50% to 40%.
Strategists
Cloak & Dagger
Ty and Tandy’s healing power will be boosted, and they’ll also gain a broader reach with their ultimate skill’s effect.
- Reduce Dagger Storm cooldown from 15s to 12s.
- Increase the number of dashes in Eternal Bond (ultimate ability) from 3 to 4.
Jeff The Land Shark
We’re going to modify the scope of his powerful skill to match the safety indicator more accurately. Furthermore, we’ll boost his healing potential as well.
- Adjust It’s Jeff! (ultimate ability) range from a 10m sphere to a 10m radius, 5m high cylindrical spell field.
- Increase the healing of Joyful Splash from 140/s to 150/s.
Luna Snow
We’ve been appreciating how she adds rhythm with her powerful beats, but we’ve tweaked Luna’s ultimate skill to stop players from exploiting its healing potential excessively.
- Increase the interval for switching between healing and damage in Fate of Both Worlds from 0.1s to 0.5s.
Mantis
We’ll be making Mantis a bit less fleet-footed, reducing her roaming support capability.
- Reduce Nature’s Favor (passive) movement boost from 2.5m/s to 1.5m/s.
Rocket Raccoon
Rocket could use an enhancement to his healing capability.
- Increase the healing of Repair Mode from 60 per/s to 70 per/s.
Team-Up Abilities
Hawkeye – Black Widow
To further tone down Hawkeye’s oppression, we’ll be reducing his seasonal buff.
- Reduce Hawkeye’s season bonus from 20% to 15%.
Hela – Thor – Loki
Much like Hawkeye, Hela’s overwhelming power will be receiving a slight reduction.
- Reduce Hela’s season bonus from 20% to 15%.
Luna Snow – Namor
We’ll be increasing the threat of Namor’s Frozen Spawn.
- Increase Frozen Spawn damage from 25 to 27.
- Increase Frozen Spawn slowing effect applied to hit enemies from 25% to 30%.
- Increase berserk state Frozen Spawn damage from 16 to 18.
Rocket Raccoon – The Punisher – Winter Soldier
One of Rocket’s best tools will be available more often!
- Reduce the cooldown of Ammo Invention from 45s to 40s.
Scarlet Witch – Magneto
The increased power of this Team-Up ability between father and daughter, when it comes to causing damage, may not be as impressive as you might expect.
- Increase Metallic Fusion projectile damage from 55 to 60.
- Increase Metallic Fusion spell field damage from 30 to 35.
Thor – Storm – Captain America
We’ll be enhancing the damage capability of Storm’s side of this Team-Up ability.
- Reduce the cooldown of Charged Gale from 20s to 15s.
- Increase the damage of Charged Gale from 50 to 55.
As I eagerly anticipate the arrival of Marvel Rivals Season 1, I can’t help but get excited about the Eternal Night Falls Battle Pass! This pass offers over 10 unique skins that will be joining our game soon. Can’t wait to see them in action!
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2025-01-09 11:40