Explore every General Skill available in Kingdom Come: Deliverance 2, learning their functions, mechanisms, and linked bonuses.
In Kingdom Come: Deliverance 2, you’ll find yourself immersed in an expansive open-world, action-adventure role-playing game set during the Middle Ages. As Henry from Skalitz, you’ll pick up your story in Trosky alongside Sir Hans Capon. Throughout your adventure, you’ll have the opportunity to hone your battle abilities using a diverse range of combat techniques – from swords and heavy weapons to polearms, marksmanship, and even unarmed combat.
Beyond the fighting, there are numerous skills to master, such as blacksmithing, concocting potions, stealing, horse riding, and much more to deepen your medieval experience.
In Kingdom Come: Deliverance 2, you’ll discover Henry’s various general abilities that can be improved throughout your adventure. By completing relevant tasks during your journey, you’ll earn experience for those specific skills. As you accumulate experience, you’ll unlock various benefits or perks for each skill, significantly boosting Henry’s overall proficiency in these areas. In this guide, we will share all the General Skills, along with their associated perks.
General Skills Overview in Kingdom Come: Deliverance 2
In Kingdom Come: Deliverance 2, Henry has 9 versatile abilities known as General Skills. Once you complete the Laboratores quest and enter the open-world, you’ll be able to develop these skills at your own pace. These abilities work similarly to Stats and Combat Skills, with experience accumulation granting Perk Points. Players can utilize these points to unlock special advantages associated with each skill, each perk offering a distinct advantage for Henry.
In every skill category, there’s a tiered system where progression demands that players advance to the next level prior to using an earned point to acquire a new ability (perk). Additionally, each perk is associated with a specific level, meaning players must reach that level in order to activate it. Consequently, it’s crucial for players to accumulate experience points specifically within their preferred skill areas.
All General Skills in Kingdom Come: Deliverance 2 Explored
Here are all the General Skills in Kingdom Come: Deliverance 2.
- Alchemy: Capability of brewing better-quality potions and poisons.
- Craftsmanship: Capability of smithing better-quality weapons and repairing them.
- Drinking: Allows you to be more in control even though you are drunk.
- Horsemanship: Makes the horse ride exciting with various buffs.
- Houndmaster: Gets you a lot more control on Mutt and allows you to perform various actions.
- Scholarship: Makes you a more knowledgeable person, allowing you to be more in control during skill checks.
- Stealth: Enhances your overall stealth, making it easier for you to get around without getting caught.
- Survival: Improves the overall exploration and materials gathering experience.
- Thievery: Makes you a master thief, allowing you to get away with theft easily.
We have explained each skill and listed the perks in their respective section below.
Alchemy Skill in Kingdom Come: Deliverance 2
In Kingdom Come: Deliverance 2, Alchemy is a skill that lets you brew potions and remedies without engaging in combat. To craft these items, you’ll need to find or buy recipes, gather necessary ingredients, and have access to an alchemy station. As you level up this skill, the process of creating potions becomes quicker. This talent allows you to produce numerous special items utilizing diverse herbs and ingredients. Mastering Alchemy is vital not only for enhancing your combat abilities and healing, but also for efficiently exploring the game world. You can find most ingredients scattered throughout the world or buy them directly from merchants. Some crucial ingredients can even be pilfered from certain NPCs within the game.
All Alchemy Perks in KCD2
Here are all the Alchemy Skill perks in Kingdom Come: Deliverance 2.
Alchemy Perks | Effect | Unlock Requirement |
---|---|---|
Lab Dweller | The effects of potions and alcohol will last longer, and your eventual hangovers will be a little shorter. | Level: 0 It is a Hidden Perk. You have to brew at least 20 potions to unlock this hidden perk. |
Art of Preservation | Raw food and herbs you have in your inventory will spoil 50 % slower. | Level: 6 |
Enthusiast | While brewing potions, your Energy will slowly replenish and your Nourishment will not decrease. | Level: 6 |
Potion Seller | You can sell the potions you brew for 30 % more. | Level: 6 |
Secret of Equilibrium | The brewing process will be more tolerant of minor errors, making it easier to achieve better-quality potions. | Level: 8 – Exclusive with Secret of Matter |
Secret of Matter | Every time you successfully brew a potion, you get 1 extra potion of the same quality. | Level: 8 – Exclusive with Secret of Equilibrium |
Poison Specialist | You can poison more arrows from a single dose of poison, and it will last on your weapon for more hits. | Level: 10 |
Purple Haze | For each potion or alcohol effect you have active at one time, your Vitality increases by 1. | Level: 10 |
Dark Arts Apprentice | When brewing potions between midnight and dawn (0:00 – 4:30), you’ll work better – the whole process will be less susceptible to minor mistakes and you’ll more easily achieve a higher quality product. In addition, you have a +2 bonus on Coercion, Domination, and Intimidation stats when talking to commoners. | Level: 12 |
Water of Life | Healing potions heal you 25% faster. | Level: 12 |
Secret of Equilibrium II | In the brewing process, tolerance for your mistakes will be considerable. If you also have the first level of this perk, the effects stack and the resulting advantage will be even greater. | Level: 14 – Exclusive with Secret of Matter II |
Secret of Matter II | Each time you successfully brew a potion, you get 2 more of the same quality. If you also have the first level of the perk, you get an extra 3 potions. | Level: 14 – Exclusive with Secret of Equilibrium II |
Secret of Secrets | If you follow the recipe precisely and your brewing time is perfect, you can brew potions of exceptional quality, which the ordinary herbalist can only dream of. | Level: 16 |
Poison Specialist II | When using a dose of poison on arrows, you can poison more of them, and it lasts longer on your weapon. | Level: 18 |
Purple Haze II | For each Potion or Alcohol effect that is active on you at one time, your Vitality increases by a 2. | Level: 18 |
Special Powder | When using ammunition and powder of your own making, the efficiency of firearms increases by 20 % and the weapon suffers less damage from firing. | Level: 18 |
Craftsmanship Skill in Kingdom Come: Deliverance 2
In Kingdom Come: Deliverance, craftsmanship refers to the art of creating weapons and other items using a forge. You can fabricate an array of edged weapons like swords, daggers, and razors with this ability. Moreover, you can also create horseshoes which aid in travel or generate income utilizing a novel crafting system. This skill offers an effortless method to acquire superior weapons within the game and enhance the standard and performance of forged items. Your proficiency level dictates the quality of the objects you manufacture. By approaching a blacksmith, you often find they possess recipes, and most blacksmiths have a nearby chest filled with their inventory.
All Craftsmanship Perks in KCD2
Here are all the Craftsmanship Skill perks in Kingdom Come: Deliverance 2.
Craftsmanship Perks | Effect | Unlock Requirement |
---|---|---|
Hammer | Attacks and blocks made with heavy weapons consume 10 % less stamina. | Level: 0 It is a Hidden Perk. Craft at least 10 items at a smithy station to unlock this hidden perk. |
Razor-Sharp | If you sharpen a weapon on the grindstone to a condition of 98 % or higher, the weapon gains a bonus effect that increases its slashing damage by 10 %.This effect will remain active as long as the weapon’s condition stays above 75 %. | Level: 6 |
Seven-League Boots | If you wear boots repaired by yourself, sprinting will cost you 25 % less Stamina, so you can run longer and go further. | Level: 6 |
Well-Fitted | Armour and clothing that you repair yourself with the Armourer’s kit will make less noise when worn. The effect lasts until the item’s quality level drops. | Level: 6 |
Helping Hand | Repairs by craftsmen will be 20 % cheaper for you. | Level: 8 |
Thorough Maintenance | Your gear will be damaged 10 % slower, so you don’t have to repair it as often. | Level: 8 |
Hardened Steel | The weapons you forge will have excellent properties and will therefore take damage 20 % slower. | Level: 10 |
Keen Eye | If you get your gear repaired by a craftsman, you’ll gain a little experience in Craftsmanship. The experience you gain will increase along with the repair price. | Level: 10 |
Locksmith | When picking locks, your Thievery skill will count as 3 higher, so it’ll be a lot easier. Plus, you can also make use of scrap iron, so you’ll get an extra 1-3 lockpicks for each item you successfully forge. | Level: 12 |
Totally Legit | Stolen weapons, armour and clothing in your inventory will lose their stolen status 20 % faster. | Level: 12 |
Bowyer | Bows and crossbows that you repair yourself with the Bowyers kit are 10 % more powerful. Thus your shots will fly farther and have more penetration. | Level: 14 |
Thorough Maintenance II | Your gear will take 20 % less damage. | Level: 14 |
Martin’s Secret | Now you will be able to forge weapons of the fourth, i.e. the highest quality. Weapons of this quality cannot be obtained in any other way than by forging them yourself, and their strength and effectiveness is unmatched. | Level: 16 |
Seven-League Boots II | If you put on self-repaired boots, the sprint will cost you 50 % less stamina, so you can sprint longer and run further. | Level: 16 |
Drinking Skill in Kingdom Come: Deliverance 2
In KCD2, the ability to drink and handle its effects more efficiently is considered a general skill. By improving this skill, you’ll experience fewer negative consequences from drinking, such as intoxication and hangovers. However, it’s important to note that frequent drinking can still lead to addiction. Henry may request drinks periodically, regardless of your Drinking skill level. You can boost your Drinking skill by consuming various alcoholic beverages or potions infused with alcohol.
All Drinking Perks in KCD2
Here are all the Drinking Skill perks in KCD2.
Drinking Perks | Effect | Unlock Requirement |
---|---|---|
Nightcap | If you were meant to get a hangover while sleeping, now you won’t. Plus, when you’re drunk, all the beds are 10 % more comfortable, so you sleep like a king. | Level: 6 |
Saint Vivian Grace | Under the influence of alcohol, you’ll be less likely to be injured by falling from a height because the patron saint of drinkers has a protective hand over you. | Level: 6 |
Beerfoot | Amazingly, when you’re drunk, you make 20 % less noise when moving indoors. | Level: 8 |
Lucky Day | The more drunk you are, the higher chance you have of not wasting your badge when you use it. | Level: 8 |
Beer Belly | Beer sates you twice as much, so if you’re not afraid of drunkenness, you can more easily replace food with it. However, potions sate you half as much, so you can drink more of them. | Level: 10 |
Drunk’s Luck | When you’re in the positive phase of drunkenness, you got a bonus of up to +4 to Thievery. | Level: 10 |
Heavy Duty | When you’re in the positivite phase of drunkenness, you gradually gain up to a +4 bonus on your Craftsmanship skill. | Level: 10 |
Cheers! | Drinking wine or beer will heal you for 5 health points and spirits can cure poisoning. Bottoms up! | Level: 12 |
Indomitable Drunk | The negative effects of drunkenness will be milder for you. | Level: 12 |
Drunken Fool | If you commit a minor crime while drunk, you can try to excuse yourself by claiming your impaired state. | Level: 14 |
Tavern Brawler | When you’re in the positive phase of drunkenness, you’ll get a bonus of up to +4 to your Unarmed combat skill. | Level: 14 |
Enhanced Mixture | When you’re drunk, using any potion will heal you in addition to its own effect. The healing effect will be stronger the drunker you are (in the positive phase of drunkenness), but will never exceed 20 Health. | Level: 16 |
Experienced Reveller | When you’re drunk, life is just somehow nicer. The bonuses of the positive phase of drunkenness come into full effect earlier. | Level: 16 |
Horsemanship Skill in Kingdom Come: Deliverance 2
In King’s Crown Daughter 2, mastering Horsemanship becomes your key to a truly immersive and satisfying horse-riding experience. As you progress in this skill, not only will you find yourself more at ease while riding, but also notice improvements in both stamina efficiency and mount combat effectiveness. Your steed will exhibit greater courage under pressure, ensuring a smoother ride even when it senses danger lurking nearby. The bond between you and your horse strengthens as Horsemanship improves, making mount combat more manageable. To boost your Horsemanship Skill, make a point of traversing long distances astride your trusty steed – the journey will be just as rewarding as the destination!
All Horsemanship Perks in KCD2
Here are all the Horsemanship Skill perks in KCD2.
Horsemanship Perks | Effect | Unlock Requirement |
---|---|---|
Airgiyn Tav | While riding a horse, your ranged attacks will deal 10 % more damage. | Level: 0 |
Equestrian Explorer | Your horse will deplete stamina 5 % slower, you will see 15 % further when using fast travel and you will have a better chance to react to events on the road or avoid them altogether. | Level: 0 |
Good Old Pebbles | Pebbles’ stats are considerably increased. | Level: 0 It is a Hidden Perk. Cover 35 kilometers of distance while riding pebbles to unlock this hidden perk. |
Red Herring | Herring’s stats are now significantly increased. | Level: 0 It is a Hidden Perk. Cover 50 kilometers of distance while riding Herring to unlock this hidden perk. |
Knight Training | Melee attacks from horseback will cost you 15 % less stamina and it will be harder for enemies to unseat you. | Level: 6 |
Saddler | Repairs with a Cobbler’s kit will be 20 % more efficient. Additionally, because you know pouches and satchels well, you have a +1 bonus on the Thievery skill if you pick pockets. | Level: 6 |
Head start | If you use a quick start $sprint; $sprint;, your horse will briefly run faster than the wind! The effect will last 10 seconds. | Level: 8 |
Towering Menace | Rearing your horse frightens your enemies much more than before. | Level: 8 |
Ride Like the Wind | Your horse will consume stamina 5 % slower while galloping. | Level: 10 |
Roadrunner | Your horse will use 5 % less stamina when riding on roads. | Level: 10 – Exclusive with Wildrider |
Wildrider | When riding off road, your horse will consume stamina 5 % slower. | Level: 10 – Exclusive with Roadrunner |
Final Stretch | When your horse is nearly out of stamina, you can spur it on with L shift to recover some of it. Perk has a 120 second cooldown before you can use it again. | Level: 12 |
Trample | If you charge into someone with a horse, their morale will drop significantly and they will suddenly be an easier opponent. Unless they run for the hills. | Level: 12 |
Into the Fray | Fully charged attacks made from the saddle will be 20 % stronger. | Level: 14 |
War Horse | Every enemy killed from the saddle increases your horse’s morale, so it won’t falter easily, in battle. | Level: 14 |
Head Start II | When using the fast start, L Shift the horse will start even faster than before and will not lose stamina. The effect will last 10 seconds. | Level: 16 |
Ride Like the Wind II | Your horse will consume stamina 10 % slower while galloping. | Level: 16 |
Final Stretch II | If you spur your horse, it will recover much more stamina than before! The rest of the effect remains the same. | Level: 18 |
Houndmaster Skill in Kingdom Come: Deliverance 2
In Kingdom Come: Deliverance 2, the skill known as Houndmaster gives you better control over your dog, Mutt. By progressing in the game, if you successfully retrieve Mutt, you can train him to be more obedient, unlocking additional commands for him. You’ll have the ability to command Mutt to search for and investigate intriguing items. Additionally, during hunting situations, Mutt will prove particularly useful. Furthermore, as your bond with Mutt grows, he’ll stay by your side longer, enhance his fighting abilities, and move more swiftly. To advance the Houndmaster Skill, simply interact with Mutt and utilize his capabilities.
All Houndmaster Perks in KCD2
Here are all the Houndmaster Skill perks in KCD2.
Houndmaster Perks | Effect | Unlock Requirement |
---|---|---|
Lifesaver | Mutt will defend you in battle and even attack enemies at your command. | Level: 0 |
Hunt! | You can command Mutt to hunt and send him after wild game. You’ll find that he’s a great help to you! | Level: 6 |
Search! | You can command Mutt to sniff out places of interest or hunted game. To do this, select the “Free!” command. He’ll alert you by barking if he finds something. Thanks to your loyal companion, you won’t miss a thing. | Level: 6 |
Body Heat | When sleeping in the wilderness, your dog keeps you warm. The bed quality will therefore increase by 20 % but not exceeding 50 % of the bed quality. | Level: 8 |
Loyal Companion | When Mutt flees, the time it takes for him to come back to you is a quarter shorter. | Level: 8 |
Charming Companion | When you have your dog with you, your Charisma is increased by 3. | Level: 10 |
Hellhound | If you have your dog with you, you will appear more threatening and tough to others. This will show in the Presence and Intimidation skillchecks, but also in combat, as enemies are more likely to give up or run away. And if they don’t, they’ll have a harder time fighting you. | Level: 10 |
Bark! | You’ve taught Mutt to create a ruckus and draw attention to himself. This can be handy, especially when you need to sneak somewhere unnoticed. You can get him to bark by selecting the relevant command under Commands. Mutt will start barking on the spot, so make yourself scarce quickly to pull off your ruse. | Level: 10 |
Dog’s Best Friend | Strange dogs won’t react to you by barking, just growling. This can come in handy, for example, if you’re trespassing in someone’s yard, because the owner of the house might not even notice a growling dog. However, if you attack the dog, it will probably bark and then go and tear your braies off. | Level: 12 |
Heightened Scent | Mutt can sniff out enemies and other potential trouble at a much greater distance. This makes it easier to spot and avoid an ambush or other events during fast travel. | Level: 12 |
Defender | In combat, Mutt will be tougher and will take 10 % less damage from enemies. | Level: 14 |
Faithful Companion | Mutt’s obedience will decrease 25 % slower over time. | Level: 16 |
Rip and Tear | If your dog inflicts a bleeding wound on an enemy, the bleeding will accelerate and they will fall sooner. | Level: 18 |
Sic ‘em! | Your dog’s attacks will be 20 % stronger, making it easier and faster for him to deal with enemies. | Level: 20 |
Scholarship Skill in Kingdom Come: Deliverance 2
In Kingdom Come: Deliverance 2, Scholarship represents an ability to acquire knowledge. The more knowledge you amass, the smoother conversations become for you. Moreover, a higher Scholarship level lets you read books faster. Scattered throughout the game are numerous Skill Books which can be discovered through various means. Reading these Skill Books takes time but rewards you with a skill point. To enhance your Scholarship, you need to read different books. A significant advantage of having a high Scholarship is that it boosts your chances of passing skill-related challenges.
All Scholarship Perks in KCD2
Here are all the Scholarship Skill perks in KCD2.
Scholarship Perks | Effect | Unlock Requirement |
---|---|---|
Cushion | The buff from sitting has an increased Comfort effect of 50 %, so you can study faster. | Level: 6 |
Wonders of Beasts | You will improve faster in Houndmaster and Horsemanship skills, because all experience you gain will be 20 % higher. | Level: 8 |
Wonders of Man | You will improve faster in Craftsmanship and Thievery skills as all experience gained will be 20 % higher. | Level: 8 |
Wonders of Nature | You will improve faster in the skills of Survival and Alchemy, as all experience gained will be 20 % higher. | Level: 8 |
Contemplative | As long as you remain still, your Energy and Nourishment will reduce much more slowly. | Level: 10 |
Liberal Arts | You’re able to recognize the difficulty of skillchecks, but not your chances of succeeding. You’ll still have to decide for yourself whether it’s worth the risk. The effect of your reputation isn’t taken into account in the displayed difficulty. | Level: 10 |
Fundamentals of Law | When dealing with guards, your Speech and Charisma will count as 2 higher. The total fine will be 20 % lower. | Level: 12 |
Fundamentals of Medicine | Bandages will be 25 % more effective and the healing effects of food will be doubled. You will recover faster when sleeping, so you will take less time to fully heal. | Level: 12 |
Fundamentals of Medicine II | The effects of healing potions will be 20 % stronger. | Level: 14 |
Fundamentals of Theology | You will be able to pray at shrines, crosses and similar places. If you do so, you will receive a buff that can protect you from mortal injury in combat and restore 25 % of your health. The effect lasts for 12 game hours or until you use it. | Level: 14 |
Fundamentals of Law II | If a guard wants to arrest you for your crimes, you can use your Scholarship in skillcheck to try to interpret the law to your advantage and possibly escape punishment. | Level: 16 |
Explorer | The entire map is revealed, showing all settlements, fast travel spots, hunting grounds, caves and other interesting places. | Level: 18 |
Fundamentals of Theology II | Reputation recovery for undertaking the Penitential Pilgrimage will be more effective and the buff from the first level of this perk will now last for 24 game hours. | Level: 18 |
Stealth Skill in Kingdom Come: Deliverance 2
In Kingdom Come: Deliverance 2, Stealth refers to the skill that enables you to move unnoticed by adversaries, giving you an advantage to approach them covertly. This ability lets you perform actions like pickpocketing or even rendering them unconscious without causing a disturbance. Actions such as running, jumping, and striking objects may alert nearby enemies. To minimize the likelihood of being spotted, it’s best to move in the shadows, go at a slow pace, and crouch. Keeping yourself out of an enemy’s field of view will help you remain undetected. As you progress through the game and perform more stealthy actions, your stealth skills will improve.
All Stealth Perks in KCD2
Here are all the Stealth Skill perks in KCD2.
Stealth Perks | Effect | Unlock Requirement |
---|---|---|
Stealth Kill | If you have a dagger equipped, you can perform a stealth kill maneuver. All you have to do is sneak up behind your unsuspecting victim and initiate a chokehold. Then be ready to press the attack to deliver the killing blow. May God have mercy on your soul. | Level: 0 |
Takedown | You can stealthily knock people out. To do this, sneak up to your victim and initiate a chokehold. Then be ready to press attack to finish the action and knock out your opponent. It’s a good idea to then hide the unconscious body so nobody stumbles across it. Your victim will regain consciousness after some time, so whatever it is you’re up to, make it quick. | Level: 0 |
Bushman | You’ll make 50 % less noise when moving in bushes. | Level: 6 |
One Way or Another | If an opponent defends against your attempt to stun or stealth kill them, they will suffer penalties to their stats. This will make it easier for you to defeat them conventionally. The effect lasts for 20 seconds. | Level: 6 |
Fleeting Shadow | When you’re wanted for a crime, you gain a +3 Stealth bonus and a +2 on Agility and Vitality, making it easier to escape. The effect lasts for 120 seconds. | Level: 8 |
Natural Camouflage | The dirtier you are, the harder it will be for others to spot you. But beware, they can still smell you if the dirt is accompanied by a corresponding odor. | Level: 8 |
Ordinary Man | People will forget the crimes you’ve committed more quickly. It’ll also reduce the chance of guards wanting to search you. | Level: 10 |
Rodent | You’ll make 25 % less noise when you sneak indoors and the door opening will be half as loud. | Level: 10 – Exclusive with Weasel Boy |
Weasel Boy | You’ll make 35 % less noise when sneaking outdoors. | Level: 10 – Exclusive with Rodent |
Deceptive Stance | If you’re not wearing very heavy armour, you can feint with your body and keep your opponent unsure. This will make your Warfare skill count as 3 higher. | Level: 12 |
Escape Artist | If someone is unsuccessful in their search for you, they’ll give up a little sooner. | Level: 12 |
Surprise Attack | If you hit someone who doesn’t know of your presence with a ranged weapon, your target will suffer a combat skill debuff, making them easier to deal with. They might even panic and flee. | Level: 12 |
Fleeting Shadow II | When you’re wanted for a crime, you gain a +5 bonus on Stealth and +3 bonus on Agility and Vitality, making it easier to escape. The effect lasts for 120 seconds. | Level: 14 |
Quickhand | You can be very stealthy when picking locks or pickpocketing people. From a distance, no one will notice anything. | Level: 14 |
Escape Artist II | If someone unsuccessfully searches for you, they’ll give up a lot sooner. | Level: 16 |
Ambusher | Hitting a target unaware of you will deal 20 % more damage. | Level: 18 |
Survival Skill in Kingdom Come: Deliverance 2
Mastering the art of survival means improving your ability to navigate and thrive in various environments effectively. If you’re an adventurer seeking less danger, honing your survival skills is crucial for your safety. As your survival skills grow, you’ll be able to harvest more meat from animals, collect herbs swiftly, and minimize risks during rapid travel. You can boost your survival skills by gathering herbs or hunting animals. Additionally, engaging in activities like hunting will also help you improve your survival abilities.
All Survival Perks in KCD2
Here are all the Survival Skill perks in KCD2.
Survival Perks | Effect | Unlock Requirement |
---|---|---|
Resistance | Your Vitality has permanently increased by 2. Gather at least 200 poisonous herbs to unlock this hidden perk. | Level: 0 |
Steak Tartare | You can consume raw meat without fear of poisoning. | Level: 0 |
On the Poacher’s Trail | You can sell herbs, game, hides and trophies for double the price! | Level: 6 |
Wanderer | The quality of beds increases for you the higher your Survival skill is. But at most this perk will improve the quality of a bed to 50 %. On higher quality beds, the perk will have no effect. | Level: 6 |
Flower Power | If you have more than 30 fresh or dried herbs (not spoiled) in your inventory, your Charisma will count as 2 more. | Level: 8 |
Master Cook | If you cook, dry or smoke an unspoiled ingredient or food, after processing it will have a 100 % condition. It does not apply to herbs, as they always have a 100 % condition after drying, regardless of the perk. | Level: 8 |
Bounty of the Wild | You can also get fur, trophies, selected cuts of meat and offal from killed game. | Level: 10 |
Leg Day | When collecting herbs, you’ll also gain a small amount of experience in Strength skill. | Level: 10 |
Lucky Find | When collecting herbs, you have a chance to find an additional herb or a small treasure. | Level: 10 |
Heartseeker | If you hit your target in the chest, your shot will do 10 % more damage. The effect will also apply when hitting from behind. | Level: 12 |
Leshy | While in the forest, your scent will be halved, your stamina will recover 15 % faster, your Strength, Vitality and Agility will be increased by 1 and your Stealth skill will be increased by 2. | Level: 12 |
Master Fletcher | Your arrows and bolts have better ballistic properties, so they fly faster, travel farther and have more penetration. | Level: 14 |
Wild Man | The effects of the Leshy and Leshy II perks will now apply not only in the forest, but in any wilderness, i.e. essentially anywhere outside of human settlements and lands directly adjacent to them. | Level: 16 |
Heartseeker II | If you hit your target in the chest, your shot will deal a total of 25 % more damage. Shots to the heart from behind will also trigger this effect. | Level: 18 |
Leshy II | You can move through the forest as if you were a forest spirit yourself. Your Stamina will regenerate 25 % faster, your Strength and Agility will count as 2 higher, and your Stealth skill will count as 4 higher. The rest of the effects remain the same. | Level: 20 |
Thievery Skill in Kingdom Come: Deliverance 2
In KCD2, the art of thieving is a crucial General Skill that significantly impacts activities like pickpocketing and lockpicking. Achieving mastery in this field involves boosting your Thievery skill. This upgrade will make it easier for you to unlock tougher locks and perform pickpocketing without raising any red flags. As your skill improves, you’ll even be able to discern the items in your target’s pocket before making off with them. Gaining experience for this skill can be accomplished by engaging in both pickpocketing and lockpicking activities.
All Thievery Perks in KCD2
Here are all the Thievery Skill perks in KCD2.
Thievery Perks | Effect | Unlock Requirement |
---|---|---|
Sticky Fingers | If you successfully steal any item in the thief minigame, you will always get a few extra groschen. And if you’re looting a dead person, you know where to search, thus you can find a bit more money on them. | Level: 0 It is a Hidden Perk. Steal items worth at least 10,000 Groschen to unlock this hidden perk. |
Nimble Fingers | When in the time-collecting phase of the pickpocketing minigame, you’ll gain time 10 % faster. | Level: 6 |
Silent Fiddler | You’re almost silent when using a lockpick, and if it happens to break, the sound will be 75 % quieter. | Level: 6 |
Rapid Flight | If you fail to successfully return through the doorway box during the thieving minigame, you won’t steal anything, but your victim won’t notice you. After using the perk, the effect will have a 3 minute cooldown before it can be used again. | Level: 8 |
Tool Master | Your lockpicks will be more durable and last 15 % longer before breaking. If you still manage to break a lockpick, once you’ve successfully overcome the lock, a lockpick will be returned to your inventory. | Level: 8 |
Hidden Pockets | If a guard searches you, there’s a 33 % chance he won’t find stolen items on you. | Level: 10 |
Thief’s Eyes | You can tell which stolen items are considered stolen in the location you’re currently in. The red hand icon indicates items considered stolen in your current location. The grey hand indicates those that are not considered stolen in this location. Such items can be sold to a merchant without worry, and guards won’t confiscate them during a search. | Level: 10 |
Back Alley Skirmisher | Using a one-handed weapon on its own, you will deal 10 % more damage. The effect also applies if you wield a torch in your off-hand. | Level: 12 |
Lawbreaker | If you are wanted for a crime, you gain bonuses of +3 on Strength and Warfare and +1 on Agility. Effect lasts 120 seconds. | Level: 12 |
Mischief Artist | After successfully picking a lock or pickpocketing, you gain a +3 bonus in Thievery and a +3 bonus in Stealth. The effect lasts for 120 seconds, or until you break a lockpick or fail at pickpocketing. | Level: 14 |
Stamping Ground | When you are in human settlements or their immediate vicinity, your Stealth skill will count as 3 higher. | Level: 14 |
Trafficker | Stolen items in your inventory will lose their stolen status a quarter faster. | Level: 16 |
Inconspicuous | The person you’re robbing may not see you, so you can reach even into their front pouch, but while you’re rummaging through their pockets, they might still feel your presence. | Level: 18 |
Master Thief | You can unlock simple locks almost instantly, without the need for mini-game activation or committing a crime. Still, be careful because looting an unlocked chest like this is still a crime. | Level: 18 |
Best tips and tricks for General Skills in Kingdom Come: Deliverance 2
Here are some of the best tips and tricks for General Skills in Kingdom Come: Deliverance 2.
- Prioritize the skills according to your playstyle. If you like to wander, focus on Survival Skill.
- It is best to master the Alchemy and Craftsmanship Skills. These skills will help you make the highest quality items.
- I personally recommend you to master the Stealth Skill. It will help you greatly in completing the end-game missions.
- Always use the horse for traversal to continuously gain experience for Horsemanship Skill.
- Keep the Mutt by yourself if you want to unlock new orders for it.
- Bring Mutt on the hunt to locate the animals with ease.
- Enhance the Drinking Skill only if you like drinking. It will reduce the effect of a hangover.
- Try to read a portion of a book daily (in-game) to gain some experience for the Scholarship skill.
FAQs about General Skills in Kingdom Come: Deliverance 2
How many General Skills are there in KCD2?
In the course of their journey, players in KCD2 have nine diverse abilities to develop: Alchemy, Blacksmithing, Drinking, Horse Riding, Dog Training, Academics, Stealth, Wilderness Survival, and Pickpocketing.
Which are the best General Skills to level up first in KCD2?
To start with, focus on enhancing these core abilities first: Alchemical Knowledge, Artisanry, Shadowing, Equestrianism, and Wilderness Survival. Mastering Alchemy and Artisanry will enable you to produce superior items, such as brewing premium potions in the style of Henry, and crafting top-tier weapons. Enhancing your Shadowing skill will make you more stealthy, which is crucial for performing well during end-game missions. Equestrianism is beneficial for managing horses efficiently. Lastly, Wilderness Survival will aid you in collecting herbs needed for Alchemy.
What is Stealth in Kingdom Come: Deliverance 2?
The skill of moving unnoticed among adversaries, enabling you to approach them unseen, is called stealth. With this ability, one can perform actions such as picking pockets or rendering opponents unconscious, all while avoiding any alarms.
What are the best perks to use for Stealth in Kingdom Come: Deliverance 2?
In the game Kingdom Come: Deliverance 2, it’s recommended to utilize Takedown, Quickhand, and Hustler as these perks greatly improve stealth capabilities. With these perks, you can move past enemies undetected or even take them out silently, before they have a chance to respond. These skills enable you to bypass enemies or guards without triggering any alerts.
How Horse Inventory Works in Kingdom Come: Deliverance 2?
As a gamer, I’ve got a nifty system where my steed carries extra gear for me. Stashing loot on my horse makes it easier for ol’ Henry to carry less weight directly. If ever I get a new mount, no worries, the inventory automatically transfers over!
Looking For More About Kingdom Come: Deliverance II (KCD2)?
Appreciate your attention to our Kingdom Come: Deliverance 2 Guide covering all essential skills. Stay updated with us as we bring the freshest news and create guides for KCD2. Don’t forget to check out my live gameplay on Twitch or my YouTube channel for more gaming content!
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