All characters and skills – The Forever Winter

As an old-time survivalist and a seasoned gamer, I can’t help but be impressed by this Character’s rig containers upgrade system! With my years of backpacking through the wilderness and countless hours spent looting virtual worlds, I understand the value of increased carrying capacity.


In a less harsh environment than The Eternal Winter, there’s scarcely been an atmosphere as captivating as what this game offers me. Yet, as I cower among the ruins, the sensation that stirs within me is undeniably apprehension.

To avoid unnecessary fear from playing an unsuitable character, take a look at the list of character abilities provided for your reference.

All characters and skills in The Forever Winter

You’ll see below the complete list of skills and EXP costs for all five characters currently featured in the game. However, Gunhead, although mentioned in the game, can’t be played at this moment, and no details about their skills are available yet.

Old Man

SkillLevels and XP Costs
Medical Expert
  1. Medical consumables heal 5% more health – 2000XP
  2. Medical consumables heal 10% more health – 6500XP
  3. Medical consumables heal 15% more health – 14000XP
  4. Medical consumables heal 20% more health – 22500XP
  5. Medical consumables heal 25% more health – 34500XP
RFL Expert
  1. RFL (rifles) are 5% more accurate- 2000XP
  2. RFL (rifles) are 10% more accurate – 6500XP
  3. RFL (rifles) are 15% more accurate – 14000XP
  4. RFL (rifles) are 20% more accurate – 22500XP
  5. RFL (rifles) are 25% more accurate – 34500XP
HRF Expert
  1. HRF (heavy rifles) are 5% more accurate- 2000XP
  2. HRF (heavy rifles) are 10% more accurate – 6500XP
  3. HRF (heavy rifles) are 15% more accurate – 14000XP
  4. HRF (heavy rifles) are 20% more accurate – 22500XP
  5. HRF (heavy rifles) are 25% more accurate – 34500XP
Rigs
  • Equipment Runner Rig – 2000 XP
  • Medium Equipment Gunrunner Rig – 6500 XP
  • Pack Mule Rig – 14,000 XP
  • Heavy Container Gunrunner Rig – 22500 XP

Scav Girl

SkillLevels and XP Costs
Sprinting Expert
  1. Sprinting with this character is 2% faster – 2000XP
  2. Sprinting with this character is 4% faster – 6500XP
  3. Sprinting with this character is 6% faster – 14000XP
  4. Sprinting with this character is 8% faster – 22500XP
  5. Sprinting with this character is 10% faster – 34500XP
PST Expert
  1. PST (pistol weapons) are 5% more accurate- 2000XP
  2. PST (pistol weapons) are 10% more accurate – 6500XP
  3. PST (pistol weapons) are 15% more accurate – 14000XP
  4. PST (pistol weapons) are 20% more accurate – 22500XP
  5. PST (pistol weapons) are 25% more accurate – 34500XP
SMG Expert
  1. SMG (submachine guns) are 5% more accurate- 2000XP
  2. SMG (submachine guns) are 10% more accurate – 6500XP
  3. SMG (submachine guns) are 15% more accurate – 14000XP
  4. SMG (submachine guns) are 20% more accurate – 22500XP
  5. SMG (submachine guns) are 25% more accurate – 34500XP
Rigs
  • Enhanced Rig – 2000 XP
  • Enhanced Gunrunner Rig – 6500 XP
  • Equipment Runner Rig – 14,000 XP
  • Equipment Gunrunner Rig – 22500 XP

Mask Man

SkillLevels and XP Costs
RFL Expert
  1. RFL (rifles) are 5% more accurate- 2000XP
  2. RFL (rifles) are 10% more accurate – 6500XP
  3. RFL (rifles) are 15% more accurate – 14000XP
  4. RFL (rifles) are 20% more accurate – 22500XP
  5. RFL (rifles) are 25% more accurate – 34500XP
HRF Expert
  1. HRF (heavy rifles) are 5% more accurate- 2000XP
  2. HRF (heavy rifles) are 10% more accurate – 6500XP
  3. HRF (heavy rifles) are 15% more accurate – 14000XP
  4. HRF (heavy rifles) are 20% more accurate – 22500XP
  5. HRF (heavy rifles) are 25% more accurate – 34500XP
GRL Training
  1. Allow use of GRL (Grenade Launchers) – 2000XP
  2. GRL (grenade launchers) are 5% more accurate – 6500XP
  3. GRL (grenade launchers) are 10% more accurate – 14000XP
  4. GRL (grenade launchers) are 15% more accurate – 22500XP
  5. GRL (grenade launchers) are 2o% more accurate – 34500XP
LMG Training
  1. Allow use of LMG (Light Machineguns) – 2000XP
  2. LMG (Light Machineguns) are 5% more accurate – 6500XP
  3. LMG (Light Machineguns) are 10% more accurate – 14000XP
  4. LMG (Light Machineguns) are 15% more accurate – 22500XP
  5. LMG (Light Machineguns) are 2o% more accurate – 34500XP

Shaman

SkillLevels and XP Costs
SMG Expert
  1. SMG (submachine guns) are 5% more accurate- 2000XP
  2. SMG (submachine guns) are 10% more accurate – 6500XP
  3. SMG (submachine guns) are 15% more accurate – 14000XP
  4. SMG (submachine guns) are 20% more accurate – 22500XP
  5. SMG (submachine guns) are 25% more accurate – 34500XP
SHG Expert
  1. 5% smaller scatter pattern for SHG (shotguns)- 2000XP
  2. 10% smaller scatter pattern for SHG (shotguns) – 6500XP
  3. 15% smaller scatter pattern for SHG (shotguns) – 14000XP
  4. 20% smaller scatter pattern for SHG (shotguns) – 22500XP
  5. 25% smaller scatter pattern for SHG (shotguns) – 34500XP
Sprinting Expert
  1. Sprinting with this character is 2% faster – 2000XP
  2. Sprinting with this character is 4% faster – 6500XP
  3. Sprinting with this character is 6% faster – 14000XP
  4. Sprinting with this character is 8% faster – 22500XP
Carry Capacity
  1. Character’s rig containers hold 5% more weight and volume -2000XP
  2. Character’s rig containers hold 10% more weight and volume -6500XP
  3. Character’s rig containers hold 15% more weight and volume -14000XP
  4. Character’s rig containers hold 20% more weight and volume -22500XP

Bag Man

SkillLevels and XP Costs
Carry Capacity
  1. Character’s rig containers hold 5% more weight and volume -2000XP
  2. Character’s rig containers hold 10% more weight and volume -6500XP
  3. Character’s rig containers hold 15% more weight and volume -14000XP
  4. Character’s rig containers hold 20% more weight and volume -22500XP
  5. Character’s rig containers hold 25% more weight and volume -34500XP
LMG Expert
  1. LMG (Light Machineguns) are 5% more accurate- 2000XP
  2. LMG (Light Machineguns) are 10% more accurate – 6500XP
  3. LMG (Light Machineguns) are 15% more accurate – 14000XP
  4. LMG (Light Machineguns) are 20% more accurate – 22500XP
  5. LMG (Light Machineguns) are 25% more accurate – 34500XP
GRL Training
  1. Allow use of GRL (Grenade Launchers) – 2000XP
  2. GRL (grenade launchers) are 5% more accurate – 6500XP
  3. GRL (grenade launchers) are 10% more accurate – 14000XP
  4. GRL (grenade launchers) are 15% more accurate – 22500XP
  5. GRL (grenade launchers) are 2o% more accurate – 34500XP
HRF Expert
  1. HRF (heavy rifles) are 5% more accurate- 2000XP
  2. HRF (heavy rifles) are 10% more accurate – 6500XP
  3. HRF (heavy rifles) are 15% more accurate – 14000XP
  4. HRF (heavy rifles) are 20% more accurate – 22500XP
  5. HRF (heavy rifles) are 25% more accurate – 34500XP

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2024-09-25 00:57