As a seasoned investigator with years of experience under my belt, I can’t help but be intrigued by these hidden gems in this eerie Mystery Manor. The trail of clues left behind by the enigmatic Augustine is like a treasure map leading to long-forgotten relics of a bygone era.
Locating Frank Stone’s artifact sites could be challenging, yet rewarding for a Dead by Daylight aficionado. These artifacts not only aid in comprehending the world of Dead by Daylight, but they also present intricate and unstable storylines that one must navigate.
Here’s a suggested rephrasing for you:
It’s puzzling because some of these items aren’t in sequential order. For instance, you might come across an artifact marked as the first from Murder Mill in Chapter 2, followed by another labeled as number 6 for Murder Mill in Chapter 4. This could lead you to think that you’ve overlooked several collectibles. However, this is not true and you’ll probably find the missing items as you advance through the storyline.
In the iconic novel “The Godfather” by Mario Puzo, each significant scene or event is clearly identified and labeled with a specific chapter title. Here’s a list:
Be warned that this guide will contain minor spoilers.
All of the Artifact Locations
The Champion Artifact Locations
Staff File
- Chapter 1: The Burning Man
- Location: The Mill
In a similar vein, when exploring the Mill’s intricate mechanisms and searching for the whereabouts of Frank Stone, you’ll find yourself directed to a particular room or area. Once there, you’ll encounter a barrier that needs to be surmounted – a threshold – in order to access another section or sub-section.
First, ensure you have the correct context by examining the situation thoroughly. Then, carefully open the case, causing its contents to spill onto the floor.
Symbols
- Chapter 1: The Burning Man
- Location: Furnace Tunnels
As character Sam, you’ll eventually make your way into the narrow, cramped corridors leading to the furnace tunnels to confront Frank Stone. Before entering the furnace access point, take a quick glance at the right wall. There, you’ll spot a pair of knives, arranged in the shape of a cross.
If you’re struggling to find where they are exactly on the wall, look for a light sconce on the wall; the symbol is right under it.
Old Newspaper Article
- Chapter 5: The Phantom of Cedar Steel
- Location: Rivera Garage
After Chris and Robert settle down at the Rivera Garage to discuss filming spots, make your way towards a table located to Robert’s left. At this table, you will find a desk adorned with two white sheets of paper.
Interact with the table, and you’ll read through an old newspaper article on Frank Stone.
Epic of Gilgamesh
- Chapter 4: These Walls Have Eyes
- Location: Gerant Manor Lounge
As Madison, one could meander around and scrutinize the chamber we’re confined within, while awaiting the arrival of Augustine. One might be drawn towards the hearth at its heart, and to the table on the left, a tome titled “The Epic of Gilgamesh” catches the eye.
You must read through all of it, as it won’t count towards The Champion artifacts list otherwise.
Weapon Designs
- Chapter 5: The Phantom of Cedar Steel
- Location: Lair
As Jaime, you’ll team up with Chris and Robert, ultimately venturing into the train carriage that Frank Stone had secreted away for his sinister experiments. Once inside, you’ll have the opportunity to closely examine various intriguing artifacts.
In the heart of the railway carriage, you’ll find a table holding a sketchbook. Upon opening it, you’ll see rough blueprints for weaponry, meticulously drawn by none other than Frank Stone.
Face of Evil
- Chapter 4: These Walls Have Eyes
- Location: Atrium, Second Floor
Stan, Linda, and Madison plan on delving further into Gerant Manor, so they are making their way towards the atrium – an impressive, winding structure that resembles a tower.
A suggested approach for displaying information in an engaging and easy-to-understand manner could be to present the artwork, located on the second floor of the Atrium (specifically, the central area), as a collection of three portraits titled ‘The Artist from Dead by Daylight’, surrounded by a book entitled ‘The Face of Evil’. The table below these portraits will feature the main title ‘The Face of Evil’ with the subtitles ‘The Artist from Dead by Daylight’ and ‘The Face of Death’. Interacting with this table will reveal the artifact.
Grandmother’s Letter
- Chapter 9: Descent of the Damned / Hunting Ground
- Location: Locker Room
Here’s an example of how you might rephrase the original statement:
Participants find a troubling letter written to F.Stone by his grandmother hidden in a storage locker. It cannot be overlooked, as participants must explore one of these lockers to proceed further.
Frank’s Journal
- Chapter 9: Descent of the Damned / Hunting Ground
- Location: Cedar Mill Tunnels
Eventually, players will descend into the tunnels beneath Cedar Mill. Continue moving until you spot a ladder that lets you climb up to the next section – you’ll recognize it’s the correct one because when you approach it for interaction, it will alert you that there’s no way to return from this area.
Rather than climbing up the stairway, retrace your steps along the corridor you initially walked down, looking to your left. The first door you encounter will have an open entrance; this one is not the second, as that door will be locked. Go through it and you’ll find a small crawl space located at the bottom.
Proceed forward and keep going until you reach another space. Right ahead, you’ll come across a table with Frank’s diary placed upon it.
Session Tape
- Chapter 12: Closing the Noose
- Location: Cedar Mill Tunnels
Here’s one way to put it: You’ll be in charge of finding a hidden path while exploring rooms as Madison (the player), and others. In other words, it will seem like magic – a secret door will appear out of nowhere, leading you through your bedroom, all while the music box on the dresser is being used to open that passageway. It’s an essential part of the game’s storyline, so it’ll be impossible for anyone to miss!
After opening, proceed by descending the staircase until you reach a hallway. Make a sharp left turn and continue walking straight ahead until you spot a tape recorder positioned on a table at the very end of the corridor.
ID Card
- Chapter 14: The Massacre at Gerant Manor
- Location: Generator Room
As I step into the room, I find myself before a faulty generator. Trying and failing to fix it, I realize I need the right parts. Scanning the area, my eyes land on a table to my immediate right, where an ID card of Dr. Augustine Lieber is neatly placed.
Once you pick up the ID card, the Champion artifact collection will be complete.
The Storyteller Artifact Locations
Estate Letter
- Chapter 2: In The House of Darkness
- Location: Gerant Manor Lounge
Upon entering Gerant Manor’s foyer for the first time, make your way up the staircase, then veer to your left, aiming for the doorway on the left side of the upper level.
Step inside this door and find yourself in a softly-lit lounge, under the gentle glow of the moon. Identify the correct room by noticing a piano placed towards the room’s far right corner.
Here’s a suggestion for a concise and engaging way to present the information:
Lawyers Letter
- Chapter 2: A Curiosity on Main Street
- Location: Endless Curiosities Shop
Initially, find yourself stepping into the Endless Curiosities store as Chris. Following a short scene, you’ll be able to guide Chris, while Jaime and Linda venture further into the shop to uncover its secrets.
Head towards that direction and continue walking until you come across a box containing a clock atop it. Adjacent to the clock box is the Legal Document artifact.
Blueprints
- Chapter 4: These Walls Have Eyes
- Location: Atrium Ground Floor (Secret Passage)
Linda, Stan, and Madison will explore Augustine’s atrium on the ground floor.
Here’s a suggestion for a more casual and conversational approach:
Fiction Book
- Chapter 6: Beyond The Gate
- Location: Augustine’s Museum/Sanctum
In the heart of London’s Victoria and Albert Museum, you’ll find a room designated for a chair, sofa, and coffee table. This room is part of the permanent collection display called “The Royal Dressing Room” which showcases an impressive array of historic royal regalia: garments, jewelry, artifacts, furniture, and other ephemera from the British monarchy, as well as items loaned or donated by various nobles, lords, duchesses, and members of the aristocracy. The room is a snapshot of the grandeur, luxury, and opulence that characterized the 18th-19th centuries British court, and it’s an excellent place to learn about the history, evolution, and style of British royalty.
A book and some very familiar playing cards (make sure to observe them) are on top of the table.
Demonic Statue
- Chapter 6: Beyond The Gate
- Location: Augustine’s Museum/Sanctum
Within Augustine’s Museum/Sanctum, you will encounter a carbon statue depicting a demon featuring pointed, sinister wings.
Interact with the Akkadian figure, find out more, and unlock the artifact.
Shrine
- Chapter 8: Mystery Manor
- Location: Corridor
Following Stan’s departure from the room, it will be up to the players to assume the character of Madison and explore the hallways in an attempt to locate him.
Continue moving forward in this story segment until you arrive at a tower-like structure that goes downwards and is illuminated by an eerie green glow at the top. Before venturing downstairs, take a left turn to find a disturbing altar located at the end of the corridor. Here, you’ll encounter a tastefully crafted painting depicting twisted, dark claws gathering chunks of flesh towards the heavens, with a cloaked figure standing in the center.
Flawed Lamp
- Chapter 8: Mystery Manor
- Location: Film Archives
In due course, the film archives will be yours, Linda. It’s designated for Augustine and encompasses an extensive collection of films and film-related artifacts.
potential response for your question:
Logan Chen Letter
- Chapter 8: Mystery Manor
- Location: Corridor
Here’s a suggestion for rephrasing your statement in a more casual, easy-to-read manner:
However, you only have the option to choose one item: Sam’s diary or his pouch. In order to unlock this Storyteller artifact, you’ll need to choose the diary.
possible sentence rephrased:
Grimoire Page
- Chapter 12: Closing the Noose
- Location: Bedroom
As Madison, progress throughout the chapter until you get to a bedroom you can explore.
Placed on the table, towards the rear, in the distant right corner, lies a book titled “Hidden Meanings”. To obtain this item, engage with it thoroughly and read every page within.
Bloodied Ring
- Chapter 14: The Massacre at Gerant Manor
- Location: The Woods
In the game “Storybroke” (or Storybroke’s in Wonderland), you start off on a path that leads deeper into the woods. Keep going until you reach a fork in the road, where to your left lies a campfire, and to your right, there is a door. The place in between the two is where you’ll know you’re at the right spot because it’s directly opposite the wooden stump – a crossroads.
Atop the wooden log stands a tarnished band that you can grasp. Gathering this item will finish the Storyteller’s artifact accumulation.
Murder Mill Artifact Locations
Movie Poster
- Chapter 2: In The House of Darkness
- Location: Gerant Manor Sitting Room
Here’s a suggestion on how to approach the question in an engaging way:
After engaging with the wall panel, you’ll be able to slide or detach it to uncover the poster for the Murder Mill movie. This standout feature is hard to overlook because it’s the unique method of advancing to the next section in Chapter 2.
Lost Movie Magazine
- Chapter 3: A Curiosity on Main Street
- Location: Calhern’s Pharmacy
Before or after visiting Endless Curiosities, you’ll find yourself at the Afterpiece Tonic Pharmacy, which is where Chris usually goes.
Here’s a suggestion for rephrasing your statement in a more natural and easy-to-read manner:
Fanzine Review
- Chapter 6: Beyond the Gate
- Location: Atrium, Top Floor
In your role as Madison, make your way up to the highest level of the atrium to discover options for unlocking the gate situated on the lower floor.
In your journey, you’ll find a table resembling a coffee table right smack in the center of the room. Make your way towards it, and you’ll encounter an engaging magazine critique of the Murder Mill film, ready for your interaction.
Oracle of the Omniverse
- Chapter 5: The Phantom of Cedar Steel
- Location: Rivera Garage
After the scene featuring Robert and Chris unfolds, and they delve deeper into the mystery of Frank Stone, it’s time for the players to assume the character of Jamie.
Located at the far end of the garage stands a washing machine. Perched upon this appliance is a vibrantly colored book that appears to have been tailored for the bohemian spirit. Engage with it to uncover secrets about the intricate omniverse.
Deed of Sale
- Chapter 6: Beyond the Gate
- Location: Atrium, Top Floor
In your role as Madison, make your way up to the highest level of the atrium to discover options for unlocking the door located on the floor beneath you.
The room has a rectangular shape, featuring a cabinet and various items on its left side, a table and chairs in the center area, and tables and desks on its right side near some windows. Facing those windows and on the desk by the first window is a sheet of white paper. Interact with it to learn more about Augustine’s manor.
Riot Broadcast
- Chapter 6: Beyond The Gate
- Location: Augustine’s Museum/Sanctum
As Linda, you’ll have the chance to delve into Augustine’s museum, which is packed with nods and connections from the universe of Dead by Daylight and beyond.
A suggestion for a future conversation could be framed as follows:
Broken Super 8
- Chapter 6: Beyond The Gate
- Location: Augustine’s Museum/Sanctum
Here’s a suggestion for rephrasing your statement in a more conversational style:
In other words, you’ll be looking for a title or heading in the text such as “Chapter 1: The Basics of Computer Graphics” and it will lead directly to a subsection titled “Super 8 Cameras”. This way, it’s clear that Linda is expecting to find information about Super 8 cameras. It’ll be hard to miss this specific topic when moving forward in the book.
Fake Prop Arm
- Chapter 8: Mystery Manor
- Location: Film Archives
In your role as Linda, you’ll make your way through the chapter, eventually arriving at a significant spot: Augustine’s movie collection, housed in a spacious room. This space is lined with shelves on both sides, with approximately four rows on each side and an aisle running down the center.
As a gamer, I’d navigate through this game world until I spot the second row on my right. From there, I’ll march straight ahead, keeping an eye out for a phony prop arm, just like the one from Chapter 3, on my left side. That should lead me to the elusive Murder Mill artifact!
Alt Movie Scene
- Chapter 8: Mystery Manor
- Location: Film Archives
To put it simply: In the movie “Linda”, a character named Linda works at the front desk in a specific area within the film studio. She’ll guide you through the halls and rooms, ensuring you don’t miss any key events or important locations – all while making it seem effortless and unassuming.
Here’s a suggestion for rewording your statement in a more engaging, accessible, and informative manner:
T-Shirt
- Chapter 8: Mystery Manor
- Location: Film Archives
In the movie archives, make your way to the left side and locate the second row of shelves. That’s where you’ll find a crate containing the shirts for a lesser-known film titled “Murder Mine”.
This completes the Murder Mill artifacts collection.
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2024-09-03 16:44