For some time now, Doom: The Dark Ages has been gracing gamers worldwide, and millions are immersed in its thrilling gameplay. Yet, the creators at id Software remain committed to enhancing the experience even further. The initial significant update is out, introducing a mix of balance adjustments, enhancements, and overall refinements to the Doomslayer’s latest adventure. Notable modifications have been made to the Atlan and Dragon sections, along with sound rebalancing. Here are some features you might want to check out in this update.
Doom: The Dark Ages Update 1 patch notes
The initial significant update for “DOOM: The Dark Ages” brings about enhancements to the overall game balance, betterments in the audio mix, and resolutions to various bugs.
— DOOM (@DOOM) June 5, 2025
This week, Id Software unveiled Doom: The Dark Ages Update 1, along with its corresponding patch details. Primarily focused on addressing bugs and enhancing performance, this update makes a few significant changes. For instance, the duration for Atlan health boosts disappearing from the game world has been shortened, but the combos for multiple finishers have been rectified so they can now be used consecutively. Furthermore, certain areas where the Dragon appears in the game have been accelerated to make them more noticeable and smoother. You can find all the specifics in the detailed notes provided below:
Improvements and Adjustments – All Platforms
- Adjusted audio mix so music and sound effects are more balanced at Default levels (For best results we recommend you reset audio settings to Default)
- Reduced the amount of time health drops remain active during Atlan missions
- Sprint VFX are now disabled for auto-sprint
- General gameplay balance refinements (some of these were previously Active Tunables that have been removed from that article and committed to the game in Update 1). These are denoted below as: (*PT) for “Previous Tunable”
Atlan
- (*PT) Reduced how long health drops linger in the world when in the Atlan
- (*PT) Updated the Atlan combo system so that after using a Finisher, the player can still use the previous one
- Players were paying too much to use a Finisher, which led to holding on for the most powerful attacks and then cashing out. This creates a more dynamic combat experience that rewards building up multiple Finishers for extended combos and more strategic decision-making
Dragon
- Dragon combat experience has been updated to allow players to move more swiftly through the experience
- Most enemies faced when on the Dragon will now only fire Hell Surge projectiles, allowing for more opportunities to empower the Autocannon
- The Empowered state for the Dragon’s Autocannon now lasts longer
- (*PT) Empowered shots from the Dragon’s Autocannon after a perfect dodge will go through projectile shields
Bug Fixes – All Platforms
Achievements
- Resolved an issue in which some users could not unlock the Berserker Achievement/Trophy upon obtaining the necessary upgrades. This should resolve retroactively for affected users
Audio
- Fixed an issue with music potentially pausing when transitioning between levels
- Addressed an issue in which VO was getting cut off during ending cinematic for The Holy City of Aratum
Ultra-Nightmare
- Difficulty Settings – adjusted the modified (M*) tag to persist after reverting to Default Settings in Ultra-Nightmare
- Fixed an issue in which the Death Marker did not display the correct enemy name when killed by an armored Leader or Enforcer
- Addressed the Death Marker so it no longer displays “???” when the player is killed by the ground spike AoE attack from any Cyberdemon variant
Cinematics
- Fixed an issue in which the sound effects were not consistently playing during the interstitial sequences in The Old One boss fight
- Fixed an issue with music potentially dropping out during cinematics
- Addressed issues with subtitle timings for multiple languages
Crashes
- Fixed rare crash after destroying the gore portal in Siege – Part 1
Gameplay
- Resolved an issue in which the Shredder could lose functionality after performing an execute move
- Addressed a bug where the Shield Saw could lose functionality after being caught, then melee attacking a dazed enemy
- Fixed an issue with upgrade functionality not working when re-equipping a shield rune after maxing out the upgrades
Menus
- Fixed an issue in which some players were unable to select and enter The Holy City of Aratum via the level select menu
- The Battle Knight codex is now obtainable and will appear in the Codex menu
- Addressed issues in which the Chapter Selection text and the Command Bar UI element would flicker
- Fixed an issue encountered by some players where Campaign map completion was reset to 25% after the previous update
- Resolved an issue in which players could skip to future levels by highlighting them in the Level Selection menu
- The Arachnotron Codex page now appears consistently within the Dossier
- Addressed an issue in which the “Field Of View” menu slider could lose functionality after cutscenes or Shield bashing through a wall
- Resolved issues in which opening/closing the Dossier and reloading Checkpoints could cause the Shredder Barbed upgrade to unequip itself and the Pincushion and Ricochet upgrades would be equipped simultaneously
- Menus – the (M*) marker is now present on Campaign Save Files that have been modified
Rendering
- Added an additional control to customize image contrast when using HDR to fix issues where the image appeared washed out for some users
The Dark Ages Update 1. Keep an eye on the Doom: The Dark Ages subject for future updates and additional information.
The information provided here pertains to Doom: The Dark Ages Update 1. Be sure to check back on the Doom: The Dark Ages subject for more updates and insights.
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2025-06-05 20:27