In a recent update, FromSoftware introduced Elden Ring’s initial post-launch patch, version 1.01.1, which has significantly enhanced the difficulty level in the single-player mode of the game.
In this new version 1.01.1, you can update your game on PC through Steam, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S. This update introduces a new feature called “Automatic Revival Upon Defeat.” With this feature, if you’re playing solo boss battles at night, you will be revived once when defeated. Additionally, the amount of runes you earn from solo expeditions has been increased. Enjoy your updated gaming experience!
That will come as some relief to players who had found solo mode a brutal experience. As explained in iggn.ru‘s Elden Ring Nightreign review: “Let’s get the most important caveat out of the way first: if you are hoping to tackle Nightreign entirely solo, and are anything less than a hardcore Elden Ring player that actively seeks out ways to make that already difficult game even more challenging, Nightreign isn’t for you. Yes, there is technically a single-player option, but it is so poorly balanced that I would be shocked if it isn’t patched and adjusted within the first month of release. And this is coming from someone who lives and breathes these types of games.”
In my gaming adventure, the recent update has made things even more exciting for me! Now, when I reach Day 3 during Expeditions, there’s a chance I’ll get more high-rarity Relics as a reward. Plus, buying Scenic Flat stones from the Small Jar Bazaar now seems a bit luckier, as it increases the probability of getting those coveted high-rarity Relics! Bandai Namco has shared all the details in their official patch notes, which you can find below.
Over the weekend, FromSoftware admitted to matchmaking problems in Elden Ring: Nightreign, and proposed solutions for players experiencing these issues. However, some players have expressed disappointment, primarily because Nightreign doesn’t support duos co-op, lacks voice chat, and features outdated mechanics. The classic challenge of gathering enough friends for a well-coordinated three-player group is also present in the Elden Ring: Nightreign gameplay experience.
Last week, Yasuhiro Kitao, the producer, expressed his thoughts on Elden Ring Nightreign’s impressive first-day sales (reaching 2 million units). He mentioned that Nightreign has unique features in its game design and differs from their previous titles in several aspects. Despite these differences, a large number of you have courageously ventured into this world, for which they are deeply appreciative.
Similar to Demon’s Souls or Sekiro, Nightreign might seem complex initially, but just like those games, it presents unique challenges and experiences of its own. After you conquer the initial obstacles, it promises a feeling of achievement that is distinctively its own.
“We hope you enjoy it.”
We have a wealth of Nightreign tips and techniques to assist you in defeating all eight Nightlord Bosses. If you’re curious about how to access the two locked Nightfarer Classes, I recommend reading up on “How to Unlock the Revenant” and “How to Unlock the Duchess”. Additionally, if you need guidance on switching characters, take a look at our guide on “How to Change Characters”.
Elden Ring Nightreign update 1.01.1 patch notes:
Single Player Mode-exclusive adjustments
- The effect “Automatic Revival Upon Defeat”, which allows revival once per night boss battle, has been added to solo expeditions.
- The amount of runes gained has been increased for solo expeditions.
General balance adjustments
- Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
- Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.
Bug Fixes
- Adjusted camera behavior when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
- Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
- Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
- Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade” skill.
- Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
- Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
- Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
- Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
- Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
- Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
- Fixed a bug where the Passive Effect “Successive Attacks Negate Damage” would stack when successive attacks were made while the Effect was active.
- Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
- Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
- Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
- Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
- Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
- Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
- Fixed a bug in the graphics rendering during battles with specific enemies.
- Fixed some incorrect information in the staff credits.
- Fixed some text.
- Fixed a bug where some sound effects were not playing correctly.
- Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
- Fixed a bug where the HUD was not displayed on some platforms.
- Fixed a bug where the game would crash under certain circumstances on some platforms.
- Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
- Fixed a bug where background music would not play properly under certain circumstances on some platforms.
Steam-only adjustments
- Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
- Fixed a bug where the Climb up action sometimes failed when using the keyboard.
- Fixed a bug where the Climb up action was difficult to perform when using a gamepad.
On the bottom right corner of the Title Screen, you’ll see the update version number displayed as indicated.
- App Ver. 1.01.1
- Regulation Ver 1.01.2
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2025-06-02 15:42