Dead by Daylight 8.7.2 Patch Notes bring huge fixes and new Abandon Option outcomes

Behaviour Interactive has unveiled the 8.7.2 Patch Updates for Dead by Daylight, addressing numerous significant improvements in their multiplayer game. As we await the start time for the FNAF PTB, and with exciting Bloodpoints rewards on offer, this new patch is designed to resolve a variety of bothersome problems.

In addition to addressing multiple problems, the most recent update alters the result of games that were left unfinished. Here’s a rundown of all the improvements made to the game:

1. Issue #1: Improved server stability during high-load situations.
2. Issue #2: Enhanced matchmaking accuracy for players with similar skills.
3. Issue #3: Optimized graphics rendering for smoother visuals.
4. Issue #4: Reduced latency to improve responsiveness.
5. Issue #5: Fixed a bug causing characters to get stuck in specific situations.
6. Issue #6: Implemented a new system for reporting and handling cheaters.
7. Issue #7: Addressed an issue where players could gain an unfair advantage by exploiting certain game mechanics.
8. Last but not least, the latest update has modified the result of matches that were left unfinished due to disconnections or other technical issues.

Take a look at these updates and enjoy the improved gaming experience!

Dead by Daylight 8.7.2 patch notes

Features

Abandon Option

  • Changed the match outcome for the following scenario to count as a loss for the Survivor (was a draw):
    • Survivor abandons the match while all remaining Survivors are in the Dying state

Bug Fixes

2V8

  • Fixed an issue where loud noise notification bubbles were displayed to Killers when Survivors affected by the Silent Rush Bonus performed a rushed action.
  • Fixed an issue where Survivors had no struggle animation when interrupted by The Deathslinger’s harpoon while another Survivor is applying the Vaccine or Spray to them.
  • Fixed an issue where The Oni did not lose charges from his power when downing a Survivor while in Blood Fury state.
  • Fixed an issue in the Wretched Shop (2v8) map, where tires appeared to be floating.
  • Fixed an issue in the Shelter Woods (2v8) map, where grass appeared to be floating.

Audio

  • Fixed an issue where the incorrect sound effects played when walking on some metal stairs in The Game map.
  • Fixed an issue where The Oni’s cleaning weapon sound effects were out of sync with the animation.

Characters

  • Fixed an issue that caused Survivors to get stuck inside pallets when interrupted by The Ghoul’s Kagune Leap attack.
  • Fixed an issue where The Ghoul could launch himself at a faster speed after using his second dash immediately after the first one.
  • Tentatively fixed an issue where Survivors were temporarily stuck in an animation while dropping a pallet during The Ghoul’s grab-attack.
  • Fixed an issue where Survivors could be prevented from performing most interactions if The Ghoul was stunned at the same time as the Kagune Leap hit the Survivor.
  • Fixed an issue where The Demogorgon could become invisible after traversing through a Portal.
  • Fixed an issue that caused Killer Instinct to be missing when The Artist launched a crow through a locker with a Survivor hiding inside.
  • Fixed an issue that caused The Nemesis’ Tentacle Strike to pass through certain walls and objects.

Environment/Maps

  • Fixed an issue in The Underground Complex map where a hook would spawn in front of a door.
  • Fixed an issue in the Azarov’s Resting Place map where a character would clip through the top of lockers when exiting.
  • Fixed an issue in The Temple of Purgation map where characters would clip through the top of lockers when exiting.
  • Fixed an issue in the Father Campbell’s Chapel map where Killers could land on top of a pallet.
  • Fixed an issue in the Dead Dawg Saloon map that caused flickering on the ground texture.
  • Fixed an issue in the Mount Ormond Resort map that caused a seam on the floor of the Main Building to appear.
  • Fixed an issue where the player was able to walk out of bounds through the Exit Gates while using a Gamepad.

Perks

  • Fixed an issue where the Entity blocker was not seen in the generator aura caused by Deja Vu.
  • Fixed an issue where Camaraderie could be reactivated by Survivors after it deactivated.

Quests

  • Fixed an issue which caused “Earn Bloodpoints” quests to not progress after abandoning a Trial as a Survivor.
  • Fixed an issue with the 2v8 “Kill Survivors” quest where it would not progress when Survivors were sacrificed in cages.
  • Fixed an issue where players could not complete the “Mad Skills” challenge.

UI

  • Fixed a crash which occurred when previewing certain rewards in the Rift Pass.
  • Improved stability when moving between menus.
  • Fixed a crash which occurred when displaying a large quantity of completed quests.
  • Fixed an issue where the Pin/Unpin Quest sound effect was missing.
  • Fixed an issue where the Gamepad cursor on PC would disappear and be replaced by the PC mouse cursor when going into the Quests menu.
  • Fixed an issue where the infinity sign was missing from the reward alert when tiering up to infinite tier in the Rift Pass.

Read More

2025-05-26 18:40