Developers Are Divided – What We Already Know About Unreal Engine 6

For the very first time, Epic CEO Tim Sweeney unveils details regarding the forthcoming Unreal Engine 6 – providing insights into its projected launch period and groundbreaking elements designed to transform the gaming realm. However, some of these proposed features have faced criticism from both gamers and developers.

The New Featuresper

While there’s been plenty of buzz surrounding Unreal Engine 5, the whispers about Unreal Engine 6 have certainly piqued our interest – especially for gaming enthusiasts across the board. A significant portion of these updates revolves around streamlined development processes, enhanced performance, and even a novel programming language. These advancements excite gamers with the prospect of a substantial leap in technology.

Two Become One

Instead of having two distinct versions of the Unreal Engine – one for various game developers and another specifically for Fortnite (UEFN) – Epic aims to combine these two into a single engine. The main challenge in the past seems to have been the need to support numerous platforms for both versions. To address this, a new language called “Verse” has already been implemented in UEFN, and it is expected to serve as the standard for the unified Unreal Engine 6. This change will simplify development by promoting greater consistency across the platform.

Better Performance For Everyone

The updated version appears to be advancing in an area that Epic has faced challenges with for a while: Multithreading. This could bring significant improvement in performance for gamers. One might wonder why it wasn’t implemented earlier, but Sweeney provides the rationale: He clarifies that game simulations on Unreal Engine 5 are single-threaded, making game development much simpler. However, this also means that only a single core among multiple cores, say 16 CPU cores in this instance, is utilized. Naturally, this results in the engine running slower, which is why Epic has opted to leave the complex multithreading programming to developers with Unreal Engine 6.

Nothing Without Criticism

Performance problems like stuttering and lengthy loading times, as well as games that don’t run smoothly, even on high-end computers, are concerns that can’t be ignored.

Sometimes, It’s Not UE5’s Fault

It’s important to note that while the Unreal Engine is powerful, it isn’t always the culprit for performance issues: Often, game developers lack the necessary experience or simply choose not to invest much time in optimizing their games. As players, we can still be excited about future games using Unreal Engine 6, and as developers, we should embrace the challenges it presents.

Instead of using two questions, consider rephrasing it into a single question that conveys both ideas. Here’s an example:

“What are your thoughts on the ongoing advancements with the Unreal Engine? Are you excited about these developments or do they no longer hold your interest?

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2025-05-20 17:09