Alex Hutchinson, who previously led projects like Assassin’s Creed and Far Cry, has expressed his thoughts on Nintendo’s shift towards Game Key Cards. In an interview about his upcoming game, Revenge of the Savage Planet (release date: May 8), Hutchinson suggested that this new approach to physical media might be diminishing some of the unique charm that defined the gaming industry.
As a dedicated enthusiast with years of gaming development under my belt, I’ve consistently championed the use of physical media. During our recent virtual conversation, you might have noticed the charming setup behind me – shelves brimming with games, books, and other tangible treasures. I can’t help but appreciate the timeless charm they bring to my workspace, much like Hutchinson does.
Nintendo will “get away with” Game Key Cards
Some Nintendo Switch 2 games aren’t physical Game Key Cards, but quite a few are. These cartridges serve as licenses to download games without storing data on the chip itself. This setup allows players to trade and resell them. Although it’s more flexible than one-time use codes in a box, this system shares some resemblance with Microsoft’s attempt at digital ownership with the Xbox One in 2013.
Hutchinson remarked, “It’s quite intriguing how Nintendo seems to be escaping scrutiny.” He added, “The influence of nostalgia within our industry is evident. When it comes to competition between Nintendo and Microsoft, the former appears to have an advantage, particularly in Europe. It’s as if people are hesitant to criticize Nintendo, saying something like, ‘Nintendo’s actions are acceptable.’
“I hate it. I think it’s sort of lame.”
REVENGE OF THE SAVAGE PLANET LEAD ALEX HUTCHINSON ON SWITCH 2 GAME KEY CARDS
Although a previous developer of Assassin’s Creed isn’t fond of Game Key Cards, they appreciate the allure of digital downloads. Being someone who has and will continue to distribute games in both physical and digital formats, the convenience is undeniable. However, as a self-proclaimed “technophobe”, there remains a strong desire to possess a tangible copy of something truly cherished.
For the game “Revenge of the Savage Planet,” Hutchinson is planning a physical release through publisher Maximum. The creator expresses optimism about producing more physical versions of his games in the future. However, he acknowledges that the fate of these physical editions might ultimately lie with experts like Limited Run Games, Numskull, or Lost in Cult.
To delve deeper into the topic of Revenge of the Savage Planet, explore the rationale behind the character’s insistence on reintroducing the split-screen feature.
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2025-05-05 17:10