How to use persuasion in Oblivion Remastered

In the realm of Oblivion Remastered, subtly swaying another character’s favor towards me is a delicate dance, and let me tell you, this dance involves a rather intricate minigame. To initiate this dance, I engage in conversation with an NPC, then click on the ‘Persuasion’ icon nestled among the dialogue options. If you’re new to this game of words, it can be as puzzling as a riddle wrapped in an enigma.

Gladly, the minigame has been streamlined in Oblivion Remastered by incorporating helpful color-coding. If you need assistance enhancing your relationships with other characters, I’ve provided a comprehensive guide on how persuasion functions within Oblivion Remastered.

Oblivion Remastered persuasion explained

To clarify the Oblivion Remastered persuasion mini-game, you’ll find that you have four possible replies – Admiration, Jesting, Coercion, and Boasting – and your task is to decide the sequence in which to employ them during each round of the game. You may only use each response once per round.

Each Non-Player Character (NPC) will possess a hidden personal preference for each response, categorized as Love, Like, Dislike, and Hate. To align their preferences with the responses, you should initiate the minigame, then hover your cursor over each NPC to observe their facial expressions. The emotions will progress from a wide smile to a grin, then a frown to a grimace. Identifying preferences can be challenging for certain races in Oblivion Remastered, so pay attention to subtle signs like narrowing eyes with Argonians or the position of Khajiit ears.

For your convenience, the process in Oblivion Remastered has been streamlined. Once you’ve attempted persuasion for the first time, the central wedges will be distinguished by colors as indicated below:

1. Green: Successful Persuasion
2. Red: Failed Persuasion
3. Yellow: Persuasion Attempt Pending (Neutral)
4. Blue: Persuasion Locked (Cannot be attempted yet)

  • Blue = Love
  • Yellow = Like
  • Brown = Dislike
  • Red = Hate

In Oblivion Remastered, those central triangles function as another significant element of persuasion. They influence the number of favor or disfavor points you acquire from Non-Player Characters (NPCs). Each round, these triangles are assigned a random value between one and four. The more triangles pointing against your chosen response, the higher or lower your favor with the NPC increases or decreases – this is signified by the small number with either a plus or minus symbol in the center.

In this game, it’s important to note that the wedges spin clockwise after each move. To maximize your score, aim for hitting four wedges on positive responses and one on negative ones, or as close to this ratio as possible. Remember, you lose more points for Hate (Red) responses than you gain for Love (Blue), so focus on minimizing the number of Red wedges hit. However, don’t spend too much time deliberating over your responses, as the NPC’s disposition points will also decrease during the gameplay.

As a gamer, I found out that boosting my Speechcraft skill in Oblivion Remastered to 25 (Apprentice level) allows me to automatically rotate the wedges once during each round without having to pick a response. This can truly streamline the process for me. However, it’s essential to note that I can keep doing this as long as needed. But if I push the character’s patience too far by reaching their maximum disposition, I won’t be able to initiate the persuasion minigame anymore. Also, leaving and reentering the minigame will display a message on screen confirming that I can’t start the game until I lower my aggression towards the character.

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2025-04-25 19:40