For several weeks now, The Finals Season 6 has provided an enjoyable experience, ever since it first appeared. Its debut was marked by numerous buffs and nerfs, and it even brought back the much-missed Team Deathmatch mode permanently following its temporary removal. Now, after a brief pause, Embark has unveiled the update notes for The Finals patch 6.3.0. These notes detail free rewards, adjustments, and other changes.
The Finals update 6.3.0 patch notes
Below are The Finals update 6.3.0 patch notes:
Outfits fluffed, basket loaded. Bunny Bash returns!
Our fantastic spring event has returned! For the following two weeks, you will be participating in a modified version of Power Shift with predetermined loadouts designed for maximum chaos. Each character class offers a unique type of disorder, ranging from Miniguns and Mesh Shields to Glitch Grenades and Thermal Bores. It’s time for some seasonal entertainment and an opportunity to earn impressive rewards!
Bunny Bash takes place across:
- SYS$Horizon
- Monaco
- Skyway Stadium
- Kyoto
- Bernal
- Las Vegas Stadium
You’ll navigate two sets of challenges, each offering five prizes. The initial one begins immediately, while the second kicks off next week!
What’s at stake? What’s the rewards?
- Punk Bunny Ears – Good Hare Day
- Punk Chicken Outfit Pieces – Coop Core Vest, Nest Runner Pants, Fowl Fingers,Cluck Kickers
- Charm – Rebel Hatcher
- Weapon Skins – Rapid Scrambler for the CB-01, ARN-220, and M134
- Goo Grenade Skin – Tama Easter Fling
Spring Twitch Drops are LIVE!
To acquire the adorable “Green Shoot” skin for the ARN-220, CB-01 Repeater, and M134 Minigun, spend a total of 3 hours watching any creator of “THE FINALS” stream on Twitch. This skin is not only cute but also has a springy feel that might be just a bit too fresh for your opponents.
Ruby Rank is now unlocked!
Are you ready to test your skills against the elite? The Ruby Tier has been introduced in Ranked Tournaments, strive to reach the top 500 and show everyone you’re among the best. The journey is about to get tougher… and much more intense.
Regarding gameplay, Update 6.3 is making adjustments to the secondary attack of the Sword, aiming to decrease the annoyance experienced by many players when encountering this overly potent stick. In addition, we’ve implemented a variety of bug fixes and enhancements covering areas such as user interface, animations, performance, and beyond.
To summarize, the balance of the game seems to be more steady than it has been for some time now, but we’re vigilantly monitoring strong contenders such as the Cerberus, Pike-556, FAMAS, along with the latest entrants from Season 6: M134, CB-01, and ARN-220.
This week, we’re working with a sequence of stores rotating one on top of the other. It’s not a bird or a plane; instead, it’s like a shuffle called “snuke”!
Balance Changes
Note for Developers: This week’s adjustments are relatively modest because the current game meta appears more stable than it has been for a while. We’re keeping an eye on several weapons, such as the Cerberus 12GA, Pike-556, FAMAS, and the three newcomers – M134 Minigun, CB-01 Repeater, and ARN-220. In the upcoming weeks, we might tweak these items based on their current performance.
Moreover, we’re closely watching the Cashout mode respawn system and anticipate making improvements to it in the 6.6 update.
Weapons
Sword
- Decreased secondary attack damage from 140 to 105
Game Development Note: The Sword has been causing a great deal of annoyance for many players, particularly those who play as Light characters, due to its excessive one-shot capacity when paired with Quick Melee. Over the course of the game’s development, we’ve been attempting to minimize the possibility of one-shots in various areas, and we now feel it’s necessary to address this issue with the Sword specifically. We suspect that the recent surge in dissatisfaction with the Sword is also partially because the Stun Gun was removed, a tool that many Light players used to counteract swift Sword users in the past. This adjustment eliminates the essentially one-shot ability of the Sword.
In the long run, we’ll continue to observe the Sword and consider other potential changes that might enable us to increase the lunge damage again, but this will take more time. For now, we prefer to address this issue immediately rather than delay it. We’ll also need to see how things evolve once the revamped Stun Gun is reintroduced, which should be around 6.6.
As a devoted follower, I’m excited to share that we’ve uncovered some issues, namely ‘extra’ or ‘ghost’ attack exploits and bugs. We’re diligently working on resolving these issues in the coming days to ensure a smoother experience for everyone.
Content and Bug Fixes
Animation
- Fixed an issue on the standard reload for the AKM where the magazine was flicked in the wrong direction, it now flicks forwards as intended
- Fixed an animation issue where the Haptic Reload animation for .50 Akimbo looked broken from another player’s perspective
- Fixed an animation issue where cancelling the Wild Draw inspect animation for the Throwing Knives by attacking looked broken from another player’s perspective
- Added missing shell eject for the CB-01 Repeater lever action animation
- Fixed a rare issue where the upper body on the third person contestant could become out of proportion
- Fixed the recurve bow’s animation breaking when swapping to another item while the bow is charged
- Fixed an issue where the Dual Blades was offset from the contestants hands in third person while sprinting
- Fixed the left arm looking broken in third person when equipping the breach charge while crouching
- Fixed an issue where the hammer for the CB-01 Repeater changed position when sliding and aiming down sights
Badges
- Removed faulty tier indicator number from the Ruby Badge
Characters & Customization
- Fixed a lighting issue on the contestant cards
- Fixed a lighting issue with some of the hairstyles
- Reduced the frequency of Moolah charm mooing, with a lower chance of the sounds playing on eliminating an enemy
Clubs
- Browse Clubs screen now hides full clubs by default
- Filter toggle added to include full clubs
Controller
- Fixed an issue where the controller rumble was turned on when spectating other players
Gadgets
Barricade
- Fixed an issue with the text looking wrong on certain skins
Game Modes
General
- Fixed an issue that would previously lead to incomplete information when inspecting your teams loadout at the start of the match
Cashout Modes
- Cashboxes that are hidden, due to being carried, are now briefly visible when a contestant spawns
Team Death Match
- Fixed a rare issue where the wrong loadout was selected in TDM when entering the round
- Fixed an issue where if backfilling into a Team Death Match game the user would not have all their loadout options available
- Fixed an issue that would make backfilling not work after the first round in team deathmatch and further tweaked the rules for backfilling
- Adjusted map borders for the OSPUZE and ENGIMO locations on Las Vegas Stadium so they no longer cut-out the jump pads on the street next to the spawns
- Fixed an issue on Kyoto where you could bump your head against invisible collision above the Hillside building
Practice Range
- Fixed an issue so that bots that got respawned by players now always show their correct animations
- Changed so that bots in the practice range stops firing against each other if the player is too far away from them
- Improved the responsiveness of bots reacting to player and dynamic behavior
Gameplay
- Fixed an issue where Goo could unintentionally launch the cashbox and player when wedged between them
- Added more thorough environmental kill tracking for winch claw, attributing kills when the pulled object pushes another player out of bounds
- Fixed an issue where gateways could be used to end up outside the Arenas boundaries on several locations in Team Death Match
- Fixed a rare issue where picking up an interactable item would cause the mouse to be blocked for the rest of the session
- Fixed an issue where picked up objects could sometimes drop inside geometry in an incorrect way
- Prevent items from being teleported infinitely when gateways are placed closely together in a confined space
- Fixed an issue with ammo showing up as 0/0 after respawning
- Fixed a rare issue where after an elimination the flow would not proceed beyond the kill-cam, the contestant can now respawn while stuck in kill-cam if it were to happen
- Fixed another issue that could cause sights and scopes to appear misaligned
- Fixed issue where the first person weapon would cover the screen after teleporting through the gateway while holding a carriable
- Fixed an issue where players could vault onto obstacles while holding interacts
Arenas
Bernal
- Fixed a staircase in the Hotels (ISEUL-T) area being slightly too steep, causing odd movement behavior when jumping into it in specific ways
Monaco
- General polish on collision, materials, and destruction
- Fixed an issue with missing polygons in attic floor in one of the Monaco House
- Removed tree from path that players often got stuck on
- Improved and fixed some minor issues with ground collision
Las Vegas Stadium
- General polish on collision, materials, and destruction
- Fixed an issue with decals on Las Vegas Stadium that covered jump pads
Kyoto
- Fixed an issue where paper walls in Kyoto would sometimes not get destroyed right away
- Fixed issue with missing holes in Kyoto Temple floor leading to basement
- Simplified some collision on Kyoto to reduce memory cost and increase performance
General
- Fixed an issue with streaked lines appearing on billboards based on customization
- Reworked billboards to be more cosmetic accurate and less error prone from visual artefacts
Performance & Stability
- Optimized GPU performance in high-load destruction scenarios
- Fixed some of our more common crashes
Private Matches & Spectator
- Added global kill-feed to spectator slots
- Fixed an issue with VOIP where players in a party could still hear each other through VOIP in a private match when placed in different teams
- Allow for opting out of game show events in private matches
- Fixed distant outlines not showing up in spectator mode
- Fixed an issue in the Lobby when too many players joined at the same time they could start duplicating
- Fixed the spectator keybind info not being accessible in Power Shift.
- Added Original Las Vegas as a selectable map in private matches
Rendering
- Fixed an issue where volumetric effects appeared black on lower quality settings
Settings
- Added support for NVIDIA DLSS 4, including multi-frame generation, and the latest SuperResolution models. See the updated DLSS related options in the Video settings.
- Added an option to choose between “CNN” and “Transformer” models for NVIDIA DLSS in the Video settings.
- “CNN” is the model coming from DLSS 2 and 3 versions. It’s a fast and high quality method.
- “Transformer” is the new model introduced with DLSS 4. It’s even higher quality, but more GPU intensive.
UI
- Fixed a rare issue where the scoreboard could be viewed in an incomplete state at the start of the match
- Fixed an issue where the reload times were incorrect for ARN-220 and CB-01 Repeater in the weapon overview screen
- Improved the frontend equipping functionality to ensure the correct parts are selected and equipped when purchasing a bundle
- Fixed an issue where you could scroll the text area of a player card
- Fixed issue where some in-game UI elements could get drawn on top of menus
- Rich presence status now correctly displays ‘Editing Contestant’ while in the Contestants menu
- Fixed an issue with the “My Outfits” tab where the inspect action would sometimes preview the incorrect customizations
- Fixed an issue with outfits created after you have reached the limit of allowed outfits
- When renaming outfits there’s no longer a warning message when the name of the outfit is the same name as you started with
- The tiles in My Outfits feature a new hover icon for better visibility of the options menu
- The expressions tab no longer resets to the top category when re entering the screen from inspect/battlepass/store
- Removed Quit button from “game summary screen” and improved the skip/next flow in the end of round/reward flow
- Fixed badges getting cropped incorrectly in the reward card
- Fix player cards sometimes not updating after editing outfits
Weapons
Minigun
- Winding up the minigun no longer uses the secondary fire input action. Instead winding up the minigun uses the same keybind as aim down sight (Hold or Toggle)
SR-84
- The scope movement when aiming down the scope is now toned down to more accurateLy reflect where the shots will land when firing
- Improved the camera motion when crouchiNg or stopping after moving while aiming down the scope
- Fixed first person sniper scope visuals flicKering when going into crouch
Revolver
- Fixed an issue where the Horizon Hammer skin was slightly misaligned when aiming down sights
Security and Anti-cheat
- Improved messaging for forbidden tools
- Refined detection systems
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2025-04-10 12:42