As a devoted fan, I must say that World of Warcraft (WOW) and its classic version have been two colossal Massively Multiplayer Online Role-Playing Games (MMORPGs) in the gaming landscape since their debut in late 2004. To this day, Blizzard Entertainment’s MMO has retained millions of players, captivating them with fresh content like Undermine or rekindling nostalgia by revisiting classic adventures.
Lately, Blizzard’s MMORPG has been under almost continuous DDOS attacks, with the most recent one occurring just a few hours before this writing. These attacks, known as Direct Denial of Service (DDOS), have persistently targeted Blizzard’s servers, showing no signs of slowing down.
Recently, the large World of Warcraft Classic Hardcore guild OnlyFangs nearly disbanded entirely due to persistent DDOS attacks directed at their guild. While they were strategizing for challenging raid battles, hackers repeatedly attacked the game’s servers in an attempt to disrupt their gaming experience. Losing your character in a hardcore setting means permanent goodbye, and having your character wiped out because someone chose to become the MMO’s least heroic villain is far from enjoyable.
After the devastating guild loss due to DDOS attacks, Blizzard’s community manager Kaivax shared that they are working on a solution to restore characters that were unfortunately deleted. In addition, the studio outlined their intentions to bring back Hardcore characters who died during a significant event deemed incompatible with the game’s authenticity.
In the case of dedicated gamers, it’s not certain that World of Warcraft will undo any changes, and I believe a guarantee or assurance should be communicated during these DDOS attacks. Given the increasing prevalence of DDOSing in WoW, it would be beneficial to implement a temporary safety period. Blizzard might want to provide some service informing players when this safety mechanism is activated.
It’s great that Blizzard informs us about DDOS attacks on social media, but with millions of dedicated players who often leave Twitter due to such issues, it’s crucial to have more reliable ways of knowing when these hardcore gamers are at risk. Dying in World of Warcraft is frustrating, but losing all your progress due to an attack is the most infuriating experience WoW (and even Diablo) has to offer.
It’s beyond my understanding on how Blizzard might execute this idea, given I’m not a game developer. Yet, I do engage in fascinating conversations with them during the VideoGamer Podcast, such as this episode featuring Diablo creator David Brevik. Nevertheless, I strongly believe that players who dedicate countless hours to World of Warcraft should be safeguarded, and ideally, they should also be aware of when their protection is in effect.
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2025-04-07 13:11