The launch date for Assassin’s Creed Shadows is almost here! This new addition to the cherished, ever-expanding series promises to be another marvelous creation, as it continues under the expert guidance of Ubisoft Quebec – the masterminds behind the stunning Odyssey. As we eagerly await its arrival, Ubisoft has recently rectified the console specifications for Assassin’s Creed Shadows on PS5 and Xbox to ensure accuracy following an unintentional posting of inaccuracies.
Assassin’s Creed Shadows console specs for PS5 and Xbox
On the Assassin’s Creed subreddit, community developer White24Room has recently disclosed the accurate console requirements for Shadows on PlayStation 5 and Xbox Series X. This clarification is essential as Ubisoft unintentionally posted some inaccuracies regarding the PS5 Pro Ray Tracing modes.
The two clarifications from Ubisoft are as follows:
- Performance and Balanced modes offer Raytraced Global Illumination (STANDARD).
- Fidelity mode offers Raytraced Global Illumination and Reflections (EXTENDED).
Below are the full console specifications for both PS5 and Xbox:
PS5:
- Performance mode:
- Resolution: 2160P upscaled
- Target performance: 60FPS
- Ray-tracing usage: Selective
- Balanced mode:
- Resolution: 2160P upscaled
- Target performance: 40FPS
- Ray-tracing usage: Standard
- Fidelity:
- Resolution: 2160P upscaled
- Target performance: 30FPS
- Ray-tracing usage: Standard
PS5 Pro:
- Performance mode:
- Resolution: 2160P upscaled
- Target performance: 60FPS
- Ray-tracing usage: Standard
- Balanced mode:
- Resolution: 2160P upscaled
- Target performance: 40FPS
- Ray-tracing usage: Standard
- Fidelity:
- Resolution: 2160P upscaled
- Target performance: 30FPS
- Ray-tracing usage: Extended
Xbox Series S:
- Fidelity:
- Resolution: 1620P upscaled
- Target performance: 30FPS
- Ray-tracing usage: Selective
Xbox Series X:
- Performance mode:
- Resolution: 2160P upscaled
- Target performance: 60FPS
- Ray-tracing usage: Selective
- Balanced mode:
- Resolution: 2160P upscaled
- Target performance: 40FPS
- Ray-tracing usage: Standard
- Fidelity:
- Resolution: 2160P upscaled
- Target performance: 30FPS
- Ray-tracing usage: Standard
Below is the explanation for each ray-tracing usage:
- Selective:
- Ray-tracing used to compute global illumination for diffuse lighting in the Hideout portion of the game.
- Standard:
- Ray-tracing used to compute global illumination for diffuse lighting throughout the game world.
- Extended:
- Ray-tracing used to compute global illumination for diffuse lighting and reflective surfaces throughout the game world.
The game “Assassin’s Creed: Shadow” is due for release on March 20th, and we’ve prepared a helpful guide to assist you in choosing the right edition when pre-ordering.
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2025-03-11 17:41