Before its release, there was a lot of discussion about the difficulty level in Monster Hunter Wilds. Pre-launch reviews sparked concerns among the Monster Hunter community on Reddit, as critics caused some players to ponder the unlikely question: Could the new Monster Hunter game possibly be too easy?
Prior to venturing into Wilds for the most challenging hunts, I only played once in both Low Rank and High Rank. Indeed, my journey has been relatively straightforward. However, after witnessing seasoned hunters declare that World, Rise, and almost every Monster Hunter release from the past 14 years were too simple, I find myself questioning: If such discussions have arisen previously, why is it only now that we’re having them?
Over the past few Monster Hunter games, there have been prolonged periods of post-launch enhancement, characterized by free updates and paid expansions introducing fresh hurdles. After the debut of World, for instance, subsequent patches introduced high-level challenges like Deviljho raids and Lunastra’s fiery tempests for hunters to tackle.
After the appearance of Arch-Tempered beasts, countless hunters were petrified by the fierce horse-like attacks powered by AT Kirin’s lightning. Following this, the Iceborne expansion introduced Master Rank, a contemporary equivalent to G-Rank difficulty from earlier portable Monster Hunter games. In this level, all monsters are significantly more aggressive and challenging.
Similarly, prior to its expansion, Rise introduced a lineup of Apex monsters and elder dragons in its updates. After Sunbreak was released, instead of encountering stronger variant Master Rank creatures, players faced a challenging, escalating post-game involving hordes of bloodthirsty Afflicted monsters.
In my Wilds review, I chose not to discuss the level of challenge because my mind has been deeply immersed in the world of Monster Hunter and its worms for a significant amount of time. To pretend that my perception of the game’s difficulty aligns with the average player would be unprofessional.
1) When I shut my eyes, I visualize explosions of Zero Sum Discharges amidst floating Teostras. Long before novice gamers could grasp the intricacies of cooking in Wilds, I had customized gear setups, tailored radial menus, and a unique hunting plan that catered to my preferred gaming style. I stand out; don’t count me among the masses. I am George, the Hunter.
Is the current rate of wound destruction in the game too high? It seems quite likely, as the severe damage dealt and the almost certain monster stagger are clear indications that an update might be needed to boost monster part durability. In fact, we’ve seen this before; players who started playing around the game’s launch may recall the initial period where Slicing Ammo was causing monsters to drop like flies, but a patch a few weeks later brought it back to more manageable levels.
As a gamer myself, I can confidently say that while some players have mastered the art of decimating monsters using Focus Strikes, there are just as many of us out here who are still grappling with Monster Hunter’s intricate and seemingly impenetrable web of game systems.
Comprehending Monster Hunter is similar to solving an intricate jigsaw puzzle. At first glance, the individual pieces appear disconnected, and without context, it’s hard to discern their purpose. However, when you start fitting them together, the picture gradually reveals itself, revealing a cohesive and engaging world.
The abilities that ensure your weapon stays sharp become clearer when you understand that each higher level of sharpness gives an increase in damage by a percentage. Once you realize that Quick Sheath and Draw skills are connected to the long sword’s iai attacks, they take on a completely new meaning. I can assure you that many readers will exclaim “Aha!” if I write down “affinity equals critical hit chance”.
Instead of the thrill of battling any single monster, it was the gradual, puzzle-like unfolding of an intricate mystery that drew me to Monster Hunter. This involved carefully piecing together information about the armor’s skills, monster habits, and weapon combinations until they seamlessly integrated into a satisfying rhythm of defeating dragons with strategic hammer strikes.
That puzzle’s still there. I’ve just already internalized what newer hunters are feeling out now.
In World and Rise, initially, Rank Low and Rank High weren’t designed to challenge veteran players excessively – instead, they were preparing less experienced hunters for the increased difficulty hunts that would be introduced through free updates and paid expansions down the line. If you’re questioning whether Monster Hunter Rise is too simple, it might be more accurate to make that judgment in about two years.
1. Monster Hunter Wilds Handbook: A compilation of all our tips and tricks
2. Monster Hunter Wilds Strategies: Let’s get hunting!
3. Monster Hunter Wilds Co-op Guide: Mastering group hunts
4. Monster Hunter Wilds Arsenal: Variety of weapon builds
5. Monster Hunter Wilds Protection: Arm yourself effectively
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2025-03-05 03:01