Avowed Needs Starfield’s Dialogue Camera Toggle for Better Immersion

Similar to numerous contemporary AAA titles, Avowed boasts a variety of customization options that cater to gamers’ preferences, enabling them to tailor certain game elements to their liking. For example, combat settings can be adjusted by turning off aim assist, reducing or eliminating blood visibility, and disabling incoming attack alerts. Additionally, players have the option to deactivate the “Auto Activate Companion Abilities” setting, allowing companions to engage in battle only when instructed by the player. These adjustments can either simplify or amplify the gaming experience based on user preference.

Beyond battle scenarios, the game Avowed allows players to customize numerous aspects of its HUD and camera settings, including head bobbing, camera instability, aiming sights, objective indicators, and field-of-view. Players seeking a more engaging experience can even deactivate the game’s HUD entirely. Although these accessibility options are beneficial, it would be fantastic if Obsidian included an option to disable the dialogue camera, similar to Bethesda’s recent decision with Starfield.

Avowed Should Let Players Disable the Dialogue Camera, Just Like in Starfield

The Camera in Starfield Zooms in During a Conversation, But This Can Be Disabled

In Starfield, when a player interacts with an NPC (Non-Player Character), the camera consistently focuses on their faces during dialogue. This means that players primarily observe the NPC’s face and little else, unless multiple NPCs are involved in the conversation. The camera angles seldom change during these conversations, resulting in the player not seeing their own character. Compared to the visually stunning dialog scenes found in other modern RPGs like Baldur’s Gate 3 or Kingdom Come: Deliverance 2, the dialogue sequences in Starfield appear less cinematic and engaging.

For decades, dialogue sequences in Bethesda games have been handled in a rather formal and stiff manner. In most of their AAA RPGs like Fallout 3 and The Elder Scrolls 5: Skyrim, conversations often entail spending lengthy periods observing characters with expressionless countenances. The exception to this pattern is Fallout 4; due to its voiced protagonist, conversations in this game are somewhat more dynamic compared to other Bethesda titles, although they still fall short when compared to other top-tier games.

It’s great news for fans of Starfield as Bethesda has added an update to the game that allows players more control over conversations. In May 2024, a new setting was included in Starfield where you can turn off the dialogue camera entirely. This means players can chat with non-player characters (NPCs) from any desired viewpoint, including third-person perspective.

Obsidian Should Add This Quality-of-Life Feature from Starfield to Avowed

It would be great if the game ‘Avowed’, similar to Bethesda’s approach in games like Starfield and Avowed, incorporated a feature where the camera zooms in on a character’s upper torso during conversations. However, unlike some of Bethesda’s older RPGs, this doesn’t feel overly stilted or abrupt in ‘Avowed’. Nevertheless, the lack of immersive cutscenes and realistic facial animations in the game detracts from the overall experience when conversing with NPCs.

It would be fantastic if we could toggle off the dialogue camera in ‘Avowed’, similar to how it’s done in ‘Starfield’. This feature would significantly enhance the gaming experience for those who prefer a third-person perspective. Interacting with NPCs from this viewpoint could make the game more engaging for some players, potentially increasing immersion. While not every dialogue or cutscene in ‘Avowed’ might work well from a third-person camera angle, offering more player choices is generally beneficial.

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2025-02-23 17:18