In 2025, Kingdom Come: Deliverance 2 is already considered among the top games of the year, potentially even a Game of The Year candidate. Warhorse Studios has significantly revamped the original game, which has garnered acclaim from both critics and enthusiasts alike. One of the many improvements they’ve introduced, in particular, has piqued our interest, and we hope it catches Todd Howard’s attention as well.
In the game KCD 2, switching between different character builds is as simple as pressing a button, which is a fantastic feature we hope to see in modern and future RPG games. Among all the studios, Bethesda Game Studios, with its upcoming Elder Scrolls 6, stands out as the one that could greatly benefit from this system.
Todd Howard and Bethesda better be paying attention
Kingdom Come: Deliverance 2 is rapidly gaining popularity on Steam as one of the most frequently played single-player games. Not only did the game recover its development expenses within a day, but it also swiftly climbed up the SteamDB rankings, boasting over 256,000 simultaneous players. This indicates that gamers continue to seek out large, immersive, and detailed RPGs, and if there’s any company that should pay attention, it’s Bethesda.
From now on, it would be ideal for every RPG game to incorporate a loadout system similar to Kingdom Come: Deliverance 2. This feature allows players to effortlessly switch between various character builds, which I find incredibly convenient. For instance, I have set up a combat outfit, a stealth/exploration one, and a “noble” attire for dialogue scenes!
— Synth Potato🥔 (@SynthPotato) February 10, 2025
In recent times, the Role-Playing Game (RPG) genre has been graced with several high-profile releases such as Baldur’s Gate 3, Elden Ring, and Cyberpunk 2077, which have left a significant impact and raised the bar. As Bethesda is currently developing The Elder Scrolls 6, Todd Howard and his team stand to gain valuable insights from these successful games. Among the innovative elements they’re keenly observing is the loadout feature seen in Kingdom Come: Deliverance 2.
This gadget enables you to transition between various sets of gear simply by pressing a button, streamlining the process of adapting to different gameplay styles. Instead of meticulously adjusting each item individually, you can quickly switch from a heavy combat setup to stealth or dialogue-heavy roles, which is quite convenient.
The loadout feature streamlines the process of managing inventories in Skyrim, making the gameplay more seamless, although it slightly diminishes the level of realism. In simpler terms, the current inventory system in Skyrim is acceptable, but the gear management could greatly benefit from an enhancement like this.
The Elder Scrolls 6 has a lot of good and bad recent games to learn from
For quite some time, Bethesda’s gear systems have remained fairly consistent, with Skyrim utilizing a fixed inventory system where players need to individually equip each item. While Skyrim permitted players to save favorite items, it didn’t offer a true loadout feature that made switching between various playstyles effortless. And what could potentially enhance this more than The Elder Scrolls 6?
To progress, the studio should abandon their existing methods and consider the achievements of their latest releases as a guide. One major complaint about the upcoming game Starfield was that its mechanics seemed outdated and disruptive to immersion. The game was plagued with loading screens, repetitive landscapes, and unengaging non-player character (NPC) interactions, giving it a sense of an RPG trapped in yesteryears.
Bethesda must strive to avoid the same problems with The Elder Scrolls 6, as players crave an experience immersed in a dynamic, breathing world where each choice matters. Surprisingly, a seamless gear system could contribute to this goal. However, many other factors will also be crucial, which we can only anticipate, while Bethesda takes action.
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2025-02-11 18:33