Medieval Dynasty Update 2.3: Time To Pick Up The Game Again

In essence, Medieval Dynasty is about assisting your fellow villagers, discovering the mysteries of nearby settlements, and constructing your own thriving village from scratch – that’s a quick summary of what this game offers. It’s an ideal choice when life becomes overwhelming, providing a relaxing outlet where you can immerse yourself in endless tasks. Prepare to be engrossed in a cycle of continuous work, as this is precisely what the game encourages.

As diligently as a farmer tends to their ideal farm, constantly improving irrigation systems, ensuring an adequate number of wells in our community, and seeking out the most accomplished laborers – so does Render Cube Labor on Update 2.3. Here’s what you should know about this latest update!

Medieval Dynasty Update 2.3

In a refreshing development, Render Cube offers players several beneficial upgrades designed to streamline town construction, organization, and management – highlights include an overhauled Economy Overview Tab, enhanced Item Stacking, Predefined House Layouts (finally!), and the revamped Full Focus Skill (previously known as Handyman Skill). Moreover, a much-needed “take all” option for looting has been introduced.

For veterans and newcomers alike, the introduction of customization options offers an exhilarating experience. Now, you can create villages with fresh, innovative designs – think vibrant colors! It’s high time to break away from the monotonous brown tones that once dominated your bustling town, let’s add some pops of color instead.

1. Take a relaxing break by rejoining the game, all while transporting eighty trees at once! It’ll pay off in the end!

2. Not only that, but there’s also plenty of new and revised content coming your way – let me share the latest Patch Details with you:

(Here are the full Patch Notes)

Updated

  • Player can hide unavailable items in People’s Demand Control tab in Management
  • Buildings costs are now visible in crafting menu
  • Item prices now take into account their condition
  • The total animal feed demand is now visible in the building details
  • Number of dye slots is now visible in the item description
  • Less poison reduction: Cherry Wine
  • Higher productivity: Bucket with Milk
  • Changed technology gain from crafting most items
  • Changed experience gain from crafting most items
  • Changed availability from Vendors: Knives, Sickles, Scythes, Scissors, Shovels, Hand Lantern, Pouches, Backpacks, Saddlebags, Spears, Bows, Crossbows
  • Reduced temperature of the hottest summer weather
  • Women with infants go for a walk outside their house
  • Building walls colorations for story villages
  • Mixed special audio effects: stagger and block break
  • New sounds of sword hitting snow
  • Slight network optimizations for Fields and Orchards
  • Reduced memory usage when a great number of NPCs is present
  • Tweaked projectile hit effects
  • All Languages updated
  • Skill Handyman has been removed. From now on, everyone can insulate their homes.
  • Instead of the Handyman skill, there will be a Full Focus skill which removes stamina consumption from Inspector Mode.

Fixed

  • Husbandry animals leaving their pens
  • The map opening with the player marker in the centre
  • Centering on a player on a map
  • Inability to turn in side quests to Derwan during main story while on a horse
  • Broken vase given as a quest reward
  • Wrong bucket counting for event restrictions
  • Fixed reward for quest Flowertelling
  • Fixed weight of simple torch
  • Events not taking storages into account
  • Some events
  • Head shape of a player resetting after loading the game
  • Character’s ears sticking closely to the head even if the helmet’s visibility is turned off
  • Wrong character hair variant if a barber was visited while wearing a helmet with turned off visibility
  • Melee weapons not having any reverb inside buildings and caves
  • Range weapons getting stuck preventing bandits from shooting

Added

  • Remote Storages – A player can use resources from remote storages when crafting/building while within their range. The maximum range increases with the level of the storage. This also works for a chest in the building where the player is crafting.
  • Economy summary tab – contains data from different time periods on items created and consumed in the village
  • Painting the walls of buildings with colours and patterns
  • House presets with sticks / logs / stones
  • Item stacks with different conditions
  • Option to take all items from containers and bandit corpses
  • Memorial Stone on the Oxbow map
  • New hit and swipe sounds for battle axe
  • Sounds of hitting snow, fabric, armour with: iron axe, stone axe, fists, iron hammer
  • New footsteps sounds for NPCs and players – metal armour
  • Season switch sounds (different sounds for each season)
  • Projectiles spawning particles when breaking

As a dedicated player, the allure of refining my lifestyle within this game could very well draw me back to constructing a brand-new settlement – count me in!





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2025-01-31 18:39