For Season 5 of The Finals, the updates have mainly involved minor adjustments, primarily focusing on introducing new skins in the store rotation. Notably absent are substantial balance changes, which could be seen as either beneficial or detrimental depending on one’s preference for buffs or nerfs. Nevertheless, the update patch notes for version 5.6.0 highlight some crucial weapon repairs and modifications to Quick Cash and Cashout.
The Finals update 5.6.0 patch notes
Below are The Finals update 5.6.0 patch notes:
POWER IS POWER
This week, energy levels are peaking in The Arena, as DISSUN prepares to debut its latest advertisement ahead of its World Tour domination starting tomorrow. With plenty planned by the fuel company for your enjoyment, prepare to usher in Lunar New Year with a bang! A new, spectacular throwable item will be at the forefront in the Arena’s festive decorations.
For all DISSUN enthusiasts out there, you’re in luck! DISSUN has also taken over the store update!
DISSUN: FUEL. FIRE. POWER
Lastly, don’t forget to explore the IVADA Cataclysm Set, now on sale in our store! This collection includes a total of 2400 Multibucks for you to use!
We’ve prepared an update containing bug corrections and alterations to the respawn points across both Quick Cash and Cashout. For details on the content and balance adjustments, have a look here:
Balance Changes
Quick Cash
- Increased the max duration of respawn waves from 25s to 30s
- Increased the respawn wave timer increment for players who die just before a new wave spawns from 5s to 7s
Dev Note: The changes we made to Quick Cash spawning increased the pace of the mode. These two changes should slow the pace down a little, similar to what we had previously, while maintaining the benefits of spawn waves keeping teams together. We’ll monitor how these perform and continue to adjust as needed. - Changed spawn behavior to prevent teams from spawning very close to enemy players
Cashout
- Changed spawn behavior to prevent teams from respawning very far away or far too close to objectives
- Changed spawn behavior to prevent teams from spawning very close to enemy players
Content and Bug Fixes
Animation
- Very small reduction to visual recoil on Lewis and M60 Red Dots sights to keep the experience in line with other weapons
- Fixed a rare issue where eliminated players would get frozen and not turn into coins
- Clothing will now move correctly when spinning your character in the menus
- Fixed an issue where inspecting and throwing grenade-type gadgets simultaneously could make character animations look broken
Clubs
- Added a Club page quick navigation icon to the top of the menu
- Party-up requests from Clubs will now show in the event log and prompt a new marker when available
Contracts
- Fix some occurrences of contract tracking for Goo Barrel and Fire Extinguisher
- Fixed inconsistencies in the “Eliminate 5 opponents from 30 meters or more using gadgets” contract
Gameplay
- Fixed an issue with Goo being able to launch players and objects in rare cases
- Jump Pads will now correctly launch players traveling on ziplines rather than detach and drop them
- Fixed various issues when hold interactions would sporadically cancel
Gifting
- Players can now gift full outfits to friends
Performance & Stability
- Fixed a rare crash related to the lockbolt
Private Matches
- We now allow spectators to reconnect even when a private match is paused
- Fixed an issue where input was not working when reconnecting as a spectator
- Retain camera rotation when moving from a player to the freefly cam in spectator mode
Settings
VOIP
- Added the ability to toggle the automatic gain control of the microphone volume to the settings
SpecializationsWinch Claw
- Will now cancel and block vaulting for opponents on successful hits
UI
- Fixed an issue with scrollbars not being consistent and overlapping in some situations throughout menus
Weapons
Spear
- Fixed an issue where you could start or continue sliding while performing the secondary spin attack
Sword
- Using the secondary attack at the same time as activating a Jump Pad will now launch players to the intended (longer) distance
Duel Blades
- Fixed an issue when swapping back from a deployable like the Jump Pad would cause the Dual Blades to get stuck swinging only once
Dagger
- Fixed an issue where the backstab wouldn’t re-trigger the charge up after a vault if the input was held down
Security and Anti-Cheat
- Refined and updated several detection rules to improve the precision and effectiveness of identifying players exploiting unfair advantages
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2025-01-22 14:11