The Finals update 5.4.0 patch notes detail big changes to modes and gadgets

Season 5 of The Finals has been quite varied, offering both positive and negative aspects. On one hand, it’s been enjoyable due to the introduction of a new map, new gadgets, and Embark’s Christmas event. However, it’s fallen short due to the absence of major updates during the holiday season. Fortunately, the holidays are now over, which should allow for a return to regular scheduling. Recently, Embark has unveiled the patch notes for update 5.4.0 of The Finals, outlining numerous fixes and modifications to Powershift and the Gravity Vortex gadget.

In update 5.0.0 marking the beginning of Season 5, numerous new features and content were introduced. If you haven’t yet, there’s still an opportunity for you to acquire Season 5 bundles, which come with free epic and legendary weapon skins valued in the thousands of multi-currencies.

Following a two-week lull with mainly store rotations as the only notable event, Embark has unveiled the details for Update 5.4.0 in The Finals – a substantial list of repairs and improvements can be found in these patch notes.

The Finals update 5.4.0 patch notes

Below are The Finals update 5.4.0 patch notes:

Time to Shine!

Hello Again, Participants! For this round, we’ve got numerous bug corrections, an upgraded marketplace, and a fresh destination in our World Tour!

This week marks the second round of the ISEUL-T Cup, and our generous sponsors are casting the Arena in a brilliant spotlight that illuminates every active Cashout Station. Soak up the radiance to gain more fans as you strategize, engage, or simply pose for the cameras! Your moment under the spotlight will bring its own rewards!

This week the Arenas will be:

  • Seoul
  • Fortune Stadium
  • Horizon
  • Las Vegas

Content and Bug Fixes 

Animation

  • Fixed an issue where sights on the Cerberus shotgun could misalign and feel intrusive when aiming down sights
  • Fixed a where reload animations on the Cerberus could intersect
  • Fixed an animation error that could occur when swapping between items while vaulting 
  • Fixed an issue where the red dot sight on the M26 Matter could move out of the sight window when reloading

Contracts

  • Earnings in Powershift will now count towards the total cash earned on some Contracts

Gadgets

Gravity Vortex

  • The Gravity Vortex’s particle effect, prior to activation, will now be visible to teammates

Zipline 

  • Fixed a rare issue where the zipline Gadget would not connect to some surfaces

Game Modes 

Quick Cash

  • Fixed an issue that could occasionally cause respawning teams to be placed too close to already spawned enemy teams

Maps

Bernal

  • Improved traversal in some areas that caused issues when using Charge ‘n’ Slam
  • VFX polish and additions across multiple Bernal assets that previously had missing effects

Player Cards

  • Fixed an issue causing facemasks to clip on player cards

Private Matches

  • Fixed an issue where the HUD could sometimes not be visible for spectators in private matches

Rendering

  • Fixed an issue with the APS Turret and Guardian Turret that caused them to stop rendering at shorter distances than they should, when using Low graphics settings 

Settings

  • Added a new secondary scaling option named “Upscaled Resolution”
  • Reworked the naming and description texts of existing resolution-related options to give more information on how various resolutions are used
  • Resolution scaling sliders are now showing the scaled resolutions in pixels as well as the scaling percentage

Specializations 

Change ‘n Slam

  • Fixed an issue where the Gravity Vortex could essentially capture players using the Charge ‘n’ Slam, rather than letting them pass through it
  • Fixed a rare issue where sprinting could desync between client and server, causing issues where it looks like you are sprinting but you are not. This happened most frequently after performing Charge ‘n’ Slam

Dematerializer

  • Fixed an issue that sometimes made it impossible to re-materialize walls that are close to a Cashout Station

UI

  • Fixed an issue with Player Cards that could sometimes make them too bright 
  • Fixed an issue that caused player names to flicker in the recently played with section of the Social menu
  • Fixed an issue within messages in the eliminations log Club tags to have the wrong color
  • Fixed an issue where the character could sometimes perform the wrong emote
  • Fixed an issue with the reload duration stat for the KS-23 shotgun on the Equipment screen, as it didn’t match the current balance

VFX

  • Added the light visual indicator to the ‘Blast Back’ C4 skin, so players can tell when a deployed charge is primed and ready to detonate  
  • Added missing destruction state effects on multiple objects across all maps

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2025-01-09 13:40