Zero Sievert review: It’s the end of the world, and I feel fine

Zero Sievert review: It's the end of the world, and I feel fine

As a seasoned gamer with over two decades of experience under my belt, I can confidently say that Zero Sievert by Modern Wolf is a refreshing addition to the top-down pixel survival genre. The game offers a perfect blend of challenge and reward, making it an addictive experience that keeps me coming back for more.


In simple terms, “Zero Sievert” by Modern Wolf is an overhead, pixel-art survival game set in a radioactive environment. The characters are small, bean-like entities trying to gather resources in the contaminated wilderness and escape before encountering danger. A good day might involve finding plenty of junk to sell or enhancing your character’s survival abilities for the next attempt. Unfortunately, my first few days were challenging due to unexpected fire outbreaks and aggressive, rabid rabbits. Despite the difficulties, Zero Sievert offers an authentic experience of life in a post-nuclear wasteland, which is why I found myself drawn to it.

It’s the end of the world again

Zero Sievert review: It's the end of the world, and I feel fine

In the post-apocalyptic world of Zero Sievert, I traverse alongside a band of scavengers, picking through the remnants of what was once our civilization – now reduced to ruins and desolation. Yet, in this barren land, the few gems we find, such as tires, cookware, or tinned food with uncertain origins, hold immense value. Even the most insignificant scraps of junk can fetch a decent price.

In this game, you’ll uncover a tale about individuals who survived a nuclear catastrophe, revealing the lengths people will go to when faced with extreme situations. By interacting with characters at your base and completing missions, you can piece together fragments of the story. This narrative serves primarily as a backdrop for your adventures into the wilderness. However, it’s worth noting that Modern Wolf successfully combines its bleak post-apocalyptic atmosphere with a touch of absurd humor.

Zero Sievert review: It's the end of the world, and I feel fine

If you’ve played a survival or extraction game recently, you’re probably already accustomed to how Zero Sievert functions when you venture away from your base. You navigate through locations, dodge hazards and danger, gather as much loot as possible, and depart before something harmful happens to you. As you perform various tasks repeatedly, you earn points that help you develop abilities, such as looting quicker or carrying more weight. Additionally, you’ll receive quests that prompt you to accomplish specific objectives, like defeating a certain number of enemies of type Y.

The quests provide an engaging framework encouraging exploration and experimentation, but the basic skills lack excitement due to their common nature, making them less rewarding upon acquisition. However, advanced abilities like healing faster or carrying more items create unique niches, such as a pharmacist role enabling you to craft injections or a chef role boosting food effects; alas, these specialized options are not abundant.

Don’t trust the wildlife

Zero Sievert review: It's the end of the world, and I feel fine

In simpler terms, Modern Wolf doesn’t necessarily need to innovate with Zero Sievert as its design promotes fast-paced play and offers a balance between ease of access and depth. The game has an inviting atmosphere that allows for quick starts and equally swift deaths, yet it remains engaging due to its intricate maps and hidden secrets. Despite being frugal with experience points, Zero Sievert ensures continuous progress, whether it’s learning from mistakes or gaining new insights about the game’s mechanics. For example, you’ll soon learn that walking over glowing orange spots can lead to death, as they are not harmless bugs but deadly fires instead.

In games like Zero Sievert, procedural generation can be hit or miss, but Modern Wolf utilizes it exceptionally for map creation. For instance, the initial forest level could present a bandit camp close to your starting point on one playthrough, compelling you to divert and avoid a risky skirmish. In another game, you might chance upon an abandoned garage overflowing with loot – enough to fill your inventory and prompt a hasty retreat without delving deeper – accompanied by a couple of vicious dogs. The term “one more turn” is often used to describe immersive games, but Zero Sievert strikes that balance between risks, rewards, and opportunities so effectively that it’s effortless to lose track of time and invest significantly more than initially planned.

It’s tough out there

Zero Sievert review: It's the end of the world, and I feel fine

Failing to delve deeply might result in fewer unique prizes initially, but at the outset, it’s an acceptable strategy. However, Zero Sievert is merciless, and adversaries appear slightly overpowered, even on standard settings. The targeting reticle feels somewhat unstable, and consistently hitting multiple shots becomes more difficult due to recoil. In contrast, enemies don’t encounter these issues and lock onto you with uncanny precision. Normally, being eliminated by a single bandit in less than five seconds would feel disheartening or aggravating. Yet, Zero Sievert makes returning to the battlefield so effortless that it barely qualifies as an inconvenience. Sure, you’ve lost your loot, but you can simply go back and try again.

As a devoted user, I find it rather frustrating that once I’ve selected my presets, I’m stuck with them throughout the gameplay. The settings menu does allow me to view all the choices I made, but unfortunately, I can’t tweak them during the game or even from the main menu. This works well for beginners, but it becomes a hassle when I’ve poured time into a specific save file and wish to alter the settings. In such cases, my only option is to start over with a new game.

Zero Sievert review: It's the end of the world, and I feel fine

Still, Zero Sievert gives you plenty of tools to help you meet those challenges, even if you bloody your nose three dozen times before you finally get the materials to make them. Its weapon customization is exceptional and resembles something closer to Call of Duty than you might expect from what, at a glance, looks more like Vampire Survivors. You can customize with scopes, attachments, special muzzles, and magazines, or you can build a weapon that suits a stealthy playstyle if you’d rather play it safe – or both, since Zero Sievert gives you multiple weapon slots.

Zero Sievert, while utilizing common genre labels like roguelike and extraction shooter, may not bring anything entirely new to the table compared to games of a similar nature that have preceded it. However, in its execution, it strikes a perfect balance. It provides enough reward to justify the demanding challenge, encouraging exploration and experimentation by making both objectives seem achievable with a well-thought-out strategy and a touch of luck. Over time, it equips you with the means to craft intricate weapon setups and tackle more substantial challenges for greater rewards. Familiarity is there, indeed, but when Zero Sievert offers this much enjoyment, innovation takes a back seat.

This evaluation of Zero Sievert stems from a version of the game given by the publisher. You can play Zero Sievert right now on your PC through Steam.

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2024-10-23 17:57