The Armory: CS2’s biggest update yet adds gun charms and new skin collections

The Armory: CS2's biggest update yet adds gun charms and new skin collections

As a long-time fan of Counter-Strike since the days of CS 1.6, I must say that this latest update for CS2 has left me truly impressed! The improvements to the video settings, particularly the fixes for the fire effect artifacts, are much appreciated as they greatly enhance the overall gaming experience.


Just last week, it was a year since I swapped my gaming hours from Counter Strike: Global Offensive to the all-new Counter-Strike 2. To celebrate this milestone, Valve rolled out an enormous update packed with fresh, eye-catching in-game goodies for us gamers!

CS2’s biggest content update yet brings weapon charms

Over 100 new items were with this update, and gun charms were introduced for the very first time.

The Armory: CS2's biggest update yet adds gun charms and new skin collections

Additionally, they’ve unveiled what they’re calling the “Armory Pass.” This pass allows players to accumulate credits as they enjoy different game modes. These accrued credits are the exclusive form of currency used for purchasing new items.

There are now two distinct groups of novelties that have been unveiled. Additionally, there are two fresh sticker sets and three brand new weapon collections, along with a new “Display Case for the Gallery“.

For the first time in history, CS also got a limited edition item. The Dessert Eagle | Heat Treated, available for only 103 days:

The Special Edition Heat-Treated Deagle features a design-specific finish, offering you the option to own a completely blue Deagle similar to the one displayed at the bottom.

— Tradeit (@tradeit_gg) October 3, 2024

Its pattern-based looks are comparable to the existing “Case Hardened” weapon finishes in CS2.

Instead of adding new maps like in CS:GO, what happened was merely a rearrangement. Specifically, Italy has been made available for play in the ranked 5v5 mode, but no fresh maps were introduced.

The Armory: CS2's biggest update yet adds gun charms and new skin collections

Complete patch notes

Initially, it seems like this is just a money-making scheme with updates. But upon closer inspection, there are several significant improvements and modifications included as well. Here’s a breakdown of the changes: [Proceed to view detailed update information]

  • The Armory
    • The Armory is now available in the store: link
    • Features 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
    • Purchase and activate an Armory Pass to start earning Armory Credits
    • Make progress toward credits whenever you earn XP with an active Armory Pass
    • Redeem credits for items in the Armory
  • Charms
    • Introducing Charms: dynamic items you can apply to your favorite weapons, currently available exclusively in the Armory
    • Drag and drop Charms to precisely place them on the weapon of your choice; a weapon can have one charm attached at a time
    • Use a Charm Detachment to detach the Charm from a weapon; the Charm will return to your inventory and can be reused
    • Redeeming a Charm from the Armory grants three complimentary Charm Detachments; additional Charm Detachments are available for purchase
  • Inventory & Items
    • All items acquired from the in-game store (including the Armory), Trade Offers, and Steam Community Market are now subject to a 7-day re-trade and re-market restriction
    • All stickers, patches, and charms available on Steam Community Market, in the Armory, or on friends’ Steam Inventory web pages can now be previewed on your own inventory items
    • Removed the ability to delete weapon cases from your inventory
    • Added sticker scrape level selector when applying new stickers to weapons
    • Added precise sticker wear level selector when scraping existing stickers on inventory weapons; any applied stickers can only increase their sticker scrape level
    • Added a way to immediately remove existing stickers from inventory weapons in addition to sticker scraping
    • Added nametag module preview on the actual items when applying nametags
    • Fixed several cases where applying nametags or stickers would unequip the weapon from your loadout
    • Customizing a base weapon that’s currently equipped will now auto-equip the newly customized version
  • Animation
    • Improved character posing when on large slopes
    • Made feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)
    • Pin/unpin IK logic now not affected by poor server ping times
    • Feet IK now repositions to idle pose if the feet have pinned at a largely different pose to that authored
    • Re-authored run, walk, and crouch content to fix wide/scissor leg posing when traversing
    • Changed ladder animations and behavior so character heads are much more representative of where the player camera is; characters now display crouch correctly when on ladders
    • Removed popping when crouching or uncrouching while jumped and reduced leaning on jump animations
    • Fixed character’s pose popping when falling off a ledge
    • Fixed many cases where character’s posing would subtly pop when traversing with slow moving weapons
  • Gameplay
    • Flashbangs and HE grenades no longer prematurely detonate when they exceed their ‘stuck bounce’ limit
  • Graphics
    • Added a Display selection dropdown for non-windowed Fullscreen mode to the Video settings screen
    • Fixed graphics artifacts for fire effect in the Advanced Video tab
  • Audio
    • Fixed a bug where UI sounds wouldn’t position correctly when in-game
    • Fixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versa
    • Fixed an issue where ragdoll water splash sounds would erroneously play on alive players
    • Fixed a case where voice chat didn’t work on community servers
    • Fixed a case where incoming voice chats would sometimes never close
  • Networking
    • Added telemetry option to display graphs of network jitter and misdelivery
    • Changed how packet misdelivery is measured; reordered packets are now only counted as misdelivered if they impact gameplay, and network jitter exceeding a threshold where gameplay is affected will be counted as misdelivered
  • Maps
    • Ancient
      • Fixed some disappearing geometry
      • Fixed some cases where players could detect player movement through water from across the map
      • Fixed some pixel peeks
      • Fixed a case where player shadows could be seen through geometry
      • Adjusted some clipping for better player movement
    • Anubis
      • Fixed some missing collision
      • Nudged some geometry and clipping that were blocking grenade throws
      • Improved clipping on some floors for more predictable grenade throws
      • Fixed a pixel peek
      • Adjusted clipping in a few areas for better player movement
    • Dust2
      • Fixed some clipping at B site
    • Italy
      • Added to competitive matchmaking
      • Fixed bird animations
    • Mirage
      • Fixed some C4 stuck spots
    • Nuke
      • Fixed a pixel walk
      • Fixed some C4 stuck spots
      • Fixed some gaps in geometry where items could get lost
      • Fixed some disappearing geometry
    • Overpass
      • Adjusted some grenade clipping to prevent bad grenade bounces
  • Workshop
    • Added optional 3rd layer to environment blend shader
    • Added biplanar mapping as an option for environment shaders
    • Added optional wetness layer, paintable in Hammer on environment materials with the feature enabled
    • Added color correction, roughness, and normal adjustments to foliage shader and static overlays
  • Misc
    • Removed support for command line options that were intended for development purposes only

And fans are loving the changes:

This is hands down the best part of the new CS2 Update

— Ozzny (@Ozzny_CS2) October 3, 2024

As a dedicated gamer diving into Counter-Strike 2, I’ve noticed that the movement mechanics have been less than ideal since its launch. However, it seems Valve is taking steps to address this issue, which is a promising sign for us players. This might be just the beginning of numerous improvements on the horizon.

Essentially, this upgrade serves dual purposes – it offers engaging content for our community and presents Valve with the chance to generate additional income through a Battle Pass. Brilliant!

What do you think about the update? Any highlights for you?

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2024-10-04 18:11