The Casting of Frank Stone review: B movie

The Casting of Frank Stone review: B movie

As a seasoned gamer with over two decades under my belt, I’ve seen my fair share of horror games that promise to deliver chills and thrills. However, The Casting of Frank Stone, this new narrative-driven experience set in the Dead by Daylight universe, caught my attention like a spectral figure lurking in the dark.


Through the creation of “Frank Stone”, Supermassive Games ventures into unexplored realms by weaving a story within an already established universe: Dead by Daylight. In collaboration with Behaviour Interactive, they’ve fashioned a narrative-focused experience that unfolds within the universe of the widely admired asymmetrical horror game. It leverages its mythology, symbolism, and even certain gameplay aspects to spin a yarn that fans are likely to scrutinize intensely for quite some time.

Movie magic

The Casting of Frank Stone review: B movie

The Pendulum Swing of Frank Stone

Each chapter switches between the parallel narratives. You explore similar locations and learn about the serial killer Frank Stone, his victims, and his motivations through unique perspectives. Supermassive Games does an excellent job of weaving these stories together in a way that instantly warrants a revisit upon completion.

The fun of replaying the game is enhanced by the introduction of “The Cutting Room Floor,” a fresh feature that exhibits an entire timeline branch of your gameplay experience. This shows every instance where the story took a turn based on a choice you made. With ease, you can pick a significant moment from your previous playthrough and alter your decision to see how it affects the final result.

The Casting of Frank Stone review: B movie

This game, “Cutting Room Floors,” is ideal for players who prefer not to dwell on their errors yet don’t wish to replay extensive parts of the story to rectify them. It’s also a valuable resource for completists who are curious about what they might have missed due to specific choices they made. To add, I enjoyed observing the proportion of players who made similar decisions as mine.

I’m sorry, but I can no longer be in the driver’s seat. This is due to my actions in the storytelling format, where characters and overall narrative have been significantly impacted by my decisions as a result of my exploration.

It seems like you are saying that the game “Dead by Daylight” is a metaphor for the power dynamics in society, and I appreciate your explanation of the role reversal in the game. The game itself is a symbol of the need for equality and justice, where the power lies with the players, not the other way around. This is a 1:1 replication of the timing-based minigame that players use to repair generators or perform other tasks, it’s a symbol of the need for democracy and justice in society.

A reel issue

The Casting of Frank Stone review: B movie

Skipping over the technical aspects, The Haunting of Frank Stone doesn’t stand out significantly from the abundant horror games in Supermassive’s cinematic collection. It offers some effective jump scares but falls short compared to their acclaimed works in creating an overwhelming sense of dread. If you’re not familiar with the DBD (Dead by Daylight), many of its Easter eggs and homages might be missed, making this a typical Supermassive Games outing with its share of high points and low ones.

It seems like you are suggesting a method called “The Casting of Frank Stone” which is a type of gameplay mechanism in basketball analysis. This method is not just about one enemy, but multiple enemies attacking simultaneously or unexpectedly. The goal is to challenge and defeat these elements, making the game more intense and complex. However, it’s important to note that this method feels underdeveloped compared to other games, which might be due to lack of focus or resources. It could benefit from a spice-up by having more enemies at once, but it never presented a challenge in its true nature.

Although Supermassive Games has made notable advancements in movement and camera mechanics in their more recent titles, The Casting of Frank Stone seems to represent a minor setback in this area. There were several instances where the camera would uncomfortably zoom in on a character or become difficult to control in cramped environments. Additionally, moving around was often frustrating due to slow staircase animations and characters’ reluctance to turn quickly when needed.

As an ardent fan, I feel compelled to share some performance hiccups I encountered while immersing myself in the PC version of this game. Despite aiming for a smooth 60 frames per second, the game would occasionally drop below 30 during chapter transitions, exploring fresh areas, or when triggering cutscenes. It’s important to be aware that these issues might have been addressed by the time of release. However, if you’re planning to join the adventure on launch day, it’s worth keeping this in mind.

Keep rolling

The Casting of Frank Stone review: B movie

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2024-09-03 16:27