The Finals update 3.6.0 patch notes adjust Cashout penalties and how you earn cash

The Finals update 3.6.0 patch notes adjust Cashout penalties and how you earn cash

As a seasoned gamer with over a decade of experience under my belt, I’m always on the lookout for updates that bring more balance and excitement to my favorite games. And today, I’m thrilled to share my thoughts on the latest patch notes for our beloved shooter, The Finals.


As a dedicated gamer, I’m thrilled to share that the long-awaited update 3.6.0 for The Finals is here! This upgrade brings significant improvements to Cashout, making it more balanced and fair for all players. Moreover, some gadgets and specializations have undergone adjustments to enhance gameplay diversity. Lastly, Terminal Attack has received a health balance pass, ensuring a more even playing field for everyone. Check out the patch notes below for a detailed look at these changes!

The Finals Update 3.6.0 patch notes

As a dedicated gamer of The Finals, I’m thrilled to share that on July 24, 2024, the long-awaited update 3.6.0 patch notes were unveiled on the official site for all to see. Let me walk you through some of the exciting changes this update brings across our beloved game. (Note: I encourage you to check out the entire patch notes for a comprehensive understanding.)

Get prepared, competitors, as the next destination on the World Tour is the VOLPE Championship, bringing enticing sports gear contracts along! Additionally, new Twitch Drops are up for grabs during this tour stop, so don’t miss out on the grand finals by tuning in to Twitch.Tv!

The sponsors are intensely competing for visibility in this week’s store promotion. Have a look for yourself below.

Regarding bug corrections, we’re releasing a second set of fixes for the infinite loading screen problem and the glitch that restricted contestants from employing their specializations, weapons, and gadgets at specific moments. For those using controllers, we have addressed the aim assist issue introduced in version 3.4 for PC players.

Full list of changes and fixes below:

Balance Changes

Gadgets

Goo Grenade

  • Increased the time it takes for fire to destroy goo from 6s to 12s

Game Modes

Cashout

  • Increased cash awarded for kills from $200 to $500
  • ~30% of the cash in a Cashbox is now awarded to the team that deposits the Cashbox the moment it is added to the Cashout Station. The remaining ~70% of the cash in a Cashbox is awarded when the cashout is completed at the Cashout Station. These values are rounded off to give easier-to-understand values. This replaces the previous $2000 a team would receive for initiating a cashout.
  • Removed all cash loss penalties for team wipes
  • Added new notification messages to the HUD for when cash is awarded to a team
  • Increased the time taken to steal a cashout from 6s to 7s

As a long-time gamer and avid participant in the VOLPE Championships, I’ve noticed that Cashout matches have often led to unnecessary conflicts between teams and lengthy battles. These disputes frequently arise due to the incentives built into the scoring system. Based on my own observations and experiences, I believe that the proposed changes could help mitigate these issues and enhance the overall experience for all players.

Ranked Terminal Attack

  • Destruction is now reset at half-time without needing to reload the level
  • Dev note: This should give a smoother experience and reduce downtime

Terminal Attack & Ranked Terminal Attack

  • Added health regeneration thresholds per archetype to Terminal Attack, meaning players will now regenerate health up to a specific threshold based on if they are a Light, Medium or Heavy, rather than the current fixed 100HP. New thresholds are:
    • Light = 100HP
    • Medium = 125HP
    • Heavy = 150HP

Note for Developers: This modification is intended to create a more balanced gameplay experience and decrease the power of “poke” damage inflicted by weapons such as the SR-84. Additionally, it aligns with the diverse nature of the character classes.

Specializations

Evasive Dash

  • Increased the cooldown duration from 5.5s to 6.5s per charge

Goo Gun

  • Increased the time it takes for fire to destroy goo from 6s to 12s

Grapple Hook

  • Decreased the cooldown duration from 10s to 8s

Healing Beam

  • Decreased the time taken until the Healing Beam can overheat from 7s to 5.5s

Tip for Developers: Healing Beam users typically don’t encounter overheating issues frequently, so we’ve decreased the time it takes to overheat. This means that players will need to exercise a bit more caution when using this ability.

Weapons

93R

  • Slightly decreased bullet dispersion when firing from the hip in all stances, making the weapon more accurate
  • Decreased the amount of horizontal recoil when firing the 93R, making it easier to control and more precise
  • Slightly tightened the cluster of bullets fired in a burst, making the weapon more precise

Content and Bug Fixes

Contracts

  • Added some additional Contract types

Gadgets

General

  • Fixed an issue where some Gadgets could become ‘locked’ and unable to fire/use

Goo Grenade

  • Fixed an issue where goo could stick to the side of the warm-up zone in Terminal Attack modes

Game Modes

Private Matches

  • Added ‘Pause match’ functionality to private matches. Anybody in a spectator slot can pause the match using the R button

World Tour

  • Fixed an issue where the ‘elimination’ outro screen at the end of a tournament would not show up correctly

Ranked Terminal Attack

  • Adjusted how Ranked Score (RS) updates are calculated for parties.

Note for Developers: This modification is intended to make Real Strength (RS) adjustments more instinctive for parties with smaller differences in their RS scores. For parties with larger RS disparities, the updates will be more tailored to their specific RS. Consequently, greater RS gains will be awarded when defeating stronger opponents, while lesser gains will be obtained against weaker ones, resulting in more accurate and effective RS adjustments based on the match result.

Specializations

General

Fixed an issue where some Specializations could become ‘locked’ and unable to fire/use

Goo Gun

Fixed an issue where goo could stick to the side of the warm-up zone in Terminal Attack modes

UI

Game Summary Screen

  • Brought back the “deaths” statistic to the summary
  • Brought back the mixed-caps style font

Front-end menus

  • Fixed several issues that could result in ‘out of memory’ crashes
  • Fixed an issue where having text chat open could block some button inputs

HUD

  • Fixed an issue where the colorblind settings would not update in the Terminal Attack score widget

Ping System

  • Changed default ping intent on Cashout Stations owned by enemy teams to “attack”
  • Jump pads now generate an event log message when pinged
  • Fixed an event log message that had incorrect player name data
  • Added a new HUD icon when pinging player statues

Weapons

General

  • Fixed an issue where some Weapons could become ‘locked’ and unable to fire/use

As a seasoned gamer with years of experience in competitive multiplayer games, I can confidently say that the Cashout changes are a breath of fresh air. In tournament-like modes, it’s all too easy to get third-partied, leaving us feeling frustrated and powerless. But with these new changes, the playing field will be more leveled out, allowing for fairer competition and a more enjoyable gaming experience. For more details about this exciting shooter game and its latest updates, I invite you to check out our dedicated page on The Finals.

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2024-07-25 06:57