As a seasoned gamer with countless hours under my belt, I can’t help but feel elated as I read through the XDefiant Y1S1.2 patch notes. Ubisoft and their dedicated development team have once again proven their commitment to addressing community concerns and improving the gameplay experience for all players.
I’m thrilled as a gamer to share that Ubisoft and the XDefiant development team have unveiled the patch notes for the upcoming Y1S1.2 update. This is excellent news for us players, as it brings more than just standard bug squashing and performance enhancements. The update will reintroduce the much-needed feature of being able to blast those annoying spiderbots away from my face on my own. No longer will I be at the mercy of my teammates while they save me from these creepy, face-hugging pests.
As a long-time player of this game, I can’t stress enough how crucial it is to remember that the upcoming change won’t take place right away. I’ve been eagerly anticipating the ability to eliminate those pesky mechanical bugs from my face, but unfortunately, we have to wait until tomorrow when the developers roll out the patch. And let me tell you, this isn’t just about getting rid of those bugs. This update comes with vital fixes for several bugged abilities that have been driving us all crazy. Think about it – no more frustration with the Cleaners’ Firebomb malfunctioning or Echelon’s Intel Suit not working as intended. And don’t even get me started on Libertad’s BioVida Boost! But fear not, my friends, the Intel Suit hasn’t been nerfed yet. Patience is key in this game, and I’ve learned that the hard way. So let’s all brace ourselves for tomorrow and the improvements it will bring.
The development team has adjusted the balance of certain weapons, such as the M4A1 and MDR, by boosting their damage output. For a full list of modifications in the forthcoming release, please refer to the remaining patch notes.
XDefiant Y1S1.2 update patch notes
Tomorrow, on July 17, 2024, these are the modifications you’ll find in the XDefiant update:
Gameplay
- Fixed a delay in reloading, swapping weapons, or deploying devices caused by players rapidly tapping the Fire and Ability buttons.
- Players who took advantage of a speed hack will now find themselves locked in place, which is the opposite of what they were going for.
Factions
- Fixed an issue where DedSec’s Spiderbots were ignoring victims previously targeted by the deploying player. Now they’ll spiderhug faces new and old with equal enthusiasm.
- Players can once again shoot DedSec Spiderbots off their own faces. Not sure why; everybody loves Spiderbots.
- Tuned the functionality of Echelon’s Intel Suit. Now it pulses every four seconds instead of every three. Enemies remain highlighted for 1 second instead of 2.7 seconds, so everybody pay attention.
- Some abilities such as Firebomb, the Digital Ghillie Suit, and BioVida Boost weren’t always activating or occasionally stopped working. That’s fixed.
Maps
- Fixed a weird issue letting players exit a Times Square spawn zone early by jumping off a picture frame.
Game Modes
- Added menu text clarifying that the Bronze rank unlocks at the first victory.
- Fixed an issue that was displaying the little padlock icon on Ranked Rewards despite players earning them fair and square.
Weapons
- Tuned various weapons for gameplay balance. Here are the spec changes for your records:
- M4A1 short-range damage increased from 17 to 18.
- MDR short-range damage increased from 17 to 19.
- MP5A2 medium-range damage increased from 13 to 14. Its headshot-damage multiplier increased from 1.35x to 1.4x.
- The MP5A2’s short range increased from 16m to 18m. Its medium range increased from 25m to 27m.
- MDR ADS speed improved from 300ms to 250ms.
- M44 Sprint Out Time (sprint-to-shoot time) increased from 350ms to 400ms.
- TAC-50 Sprint Out Time increased from 600ms to 625ms.
- L115 sprint-shoot time increased from 550ms to 575ms.
- The sniper rifles (M44, TAC-50, and L115) got a small increase in spread when shooting from the hip (as opposed to aiming via the optics).
- Improved the visual presentation of tracer fire and ammo-case ejection so both depart more accurately from their respective weapon.
- Adjusted how the aiming system detects player input so that recoil recovery returns to center rather than being thrown off by unintended player jitters in the heat of combat.
- Fixed a glitch that allowed players to fire automatically upon respawning if they jammed on the Fire and Sprint buttons while dying.
Audio
- Graphical and audio fixes, various.
Miscellaneous
- Corrected the Killscreen HP value (from one to zero) of players who killed other players post-mortem (via a well-placed proximity mine, incendiary rounds, or similarly persistent offensive strategies).
- Previously, players with pings greater than 150ms were kept waiting an un-fun amount of time in matchmaking. We’ve improved the matchmaking parameters so their ping is assessed more frequently, which should greatly reduce matchmaking wait times. Also, players of any ping quality can now instantly jump into the Practice Zone, where they can take out their ping frustrations in a healthy and constructive way.
- Crash fixes, various.
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2024-07-17 00:40