14 Years of Skyrim Prove Miyazaki Must Steal These 2 Features for Elder Scrolls 6

14 years on, Bethesda’s groundbreaking RPG Elder Scrolls 5: Skyrim still reigns supreme in the genre. Time and again, it continues to surprise players with its hidden mysteries within the enchanting realm of Tamriel.

I can’t forget the thrill of stepping into Skyrim for the first time, feeling pure delight as it gave me the freedom to roam anywhere and shape my own destiny. I’ve been fortunate enough to explore this RPG on numerous platforms, immersing myself in all that the dedicated modding community has offered.

Despite the fact that Hidetaka Miyazaki‘s Soulsborne games have brought me equal amounts of pleasure, I think it would be beneficial for them to pick up a few strategies from Skyrim before The Elder Scrolls 6 officially launches, as it could enhance their gameplay.

Hidetaka Miyazaki must steal these features from Skyrim





Anyone who’s had extended experience within the realm of Skyrim would concur that this RPG masterfully tailors our adventures. Joining the Dark Brotherhood, the Thieves Guild, or deciding between the Stormcloaks and Imperials doesn’t merely offer additional quests; it alters the interactions and responses of every character within the game to your presence.

In “Skyrim,” Bethesda has implemented dynamic factions, leading to complex narratives and ethical quandaries. Each decision I make within this RPG influences the outcome, which is something I find myself yearning for when playing games from FromSoftware. While “Dark Souls” does have covenants, it’s fair to say that they don’t seem integrated into the game world as much as desired. Perhaps in future installments like “Dark Souls 4,” Miyazaki and his team will focus on enhancing faction systems to create a more immersive and responsive gaming experience.

One aspect of Skyrim I absolutely adore is how meticulously they’ve crafted their interactive dialogue system. This feature enables me, as a player, to mold my adventure according to decisions made during in-game chats. Be it convincing a guard or choosing mercy for my adversary, every interaction carries weight and alters the course of my missions, relationships, and even alliances.

Instead of relying heavily on cryptic monologues and minimal dialogue, Soulslike games might benefit from incorporating more substantial conversations and narrative elements. While the allure of mystery is part of FromSoftware’s charm, introducing clearer dialogue with meaningful story implications could enhance the gaming experience by offering players a richer, more immersive world to explore.

So far as they maintain a delicate equilibrium, I believe FromSoftware will preserve the enigma surrounding the Soulsborne series. Imagine if we could impact an NPC’s destiny or alter the game through deceit.

As an ardent fan, I’m eagerly anticipating that Elder Scrolls 6 will build upon the strengths of Skyrim, elevating them to new heights. However, before Bethesda reclaims the gaming throne with its next masterpiece, it seems like FromSoftware and Miyazaki should seize this opportunity to make their mark.

One thing that definitely sucks in Skyrim

I could talk at length about the impressive world Howard and his team created in Skyrim, but what really grinds my gears are those pesky loading screens. Honestly, you hardly get 10 minutes into the game before encountering one of these, and it eventually becomes so aggravating that you might just uninstall the game altogether.

When Starfield was launched, I had hoped Bethesda might attempt to minimize loading screens in their space RPG, but unfortunately, they didn’t. In fact, it seemed as though there were even more of them compared to their previous titles. One may wonder why Bethesda persists with this bothersome game design. However, there is a rationale behind it.

During a conversation with VideoGamer, former Skyrim developer Bruce Nesmith explained that even though players prefer uninterrupted exploration, the loading screens found in Bethesda’s games are essential for maintaining the accuracy of physics and item positioning, which persist once a player departs from a room.

As a passionate admirer, I’ve come to understand from Nesmith that Bethesda, in essence, finds itself with limited options. Every endeavor to minimize loading screens and create a smoother gaming experience seems to result in a cascade of performance issues, transforming the gameplay into an unsatisfactory ordeal.

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2025-05-16 21:50